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Reothel

Name: Reoth'el
Species, Ethnicity: Usajin, Jao-hatlen (Nocturnal)
Sex, Gender: Male
Age: 14

Eye Color: Red
Hair Color: Blued-grey
Skin Color: Dusky-tanned
Height: 3'3"
Weight: 58lbs

Origin: Sailor and boat mechanic
Character story:

Stats:

Cunning3Health 3x wounds to K.O.
Luck2 2*(3+2) = 10 hp
Athletics2 Stamina
Skill4 2*(2+4) = 12 en
Empathy3 Spirit/Stress Limit
Will2 2*(3+2) = 10 st

Languages: Jao-hatlen (Native), Mamouninga (Fluent), English (Partial, <6)


Traits:

  • Small, Herbivore (+Piscavore), Low-light vision
  • Natural Athlete: Usajin gain 1 free rank in Acrobatics and Athletics, though this rank is ignored for determining cost.
  • Natural Swimmer: Jao-hatlen gain 1 free rank in Swimming (athletics specialization), though this rank is ignored for determining cost.
  • Strong Frame: Usajin do not take a disadvantage for being smaller when making opposed brawling checks.

Stress:
Let me out of here!! (stress): Reoth'el is somewhat claustrophobic, and is put on edge by enclosed spaces and tight quarters. He takes 1d4-1 points of stress when put into such a situation, and takes 1 point of stress every 10 minutes he spends without a clear point of exit within reach.
Explosion: (Escape) - When at his limit, Reoth'el will try to get away from his problems physically. He will flee the immediate area, and continue fleeing or curl up for a time until he finally calms down. If forced, he may participate in combat, though he may not spend less than 2 dice on defense on any round.
Relief: (Cuddling) - Reoth'el is somewhat of a lonely creature, and finds easy solace in the arms of another. He has a strong preference for women, though he sometimes makes due so long as they are larger and fairly attractive. A simple scene of relaxing and being pampered by another will restore 1d6+1 stress to Reoth'el, though this isn't always available.


Skills:

Skill NameStatRanks (XP)BonusDescription/Notes
Acrobatics, Athletics[A]1 (-xp)+3Physical prowess. (1 free rank; racial)
(Spec) Swimming[+]1 (-xp)+4Skill at swimming. (1 free rank; racial)
Awareness[C]1 (1xp)+4Situational Awareness.
Lore: Magic, application[S]2 (3xp)+5/1sBasic knowledge of magic and it's practical applications.
(Spec) Metal magic[+]1 (1xp)+6Skill at magic involving elemental metal.
(Spec) Wood magic[+]1 (1xp)+6Skill at magic involving elemental wood.
Lore: Mechanical Engineering[C]2 (3xp)+4/1sKnowledge of machines and their workings and uses.
(Spec) Gunsmithing[+]1 (1xp)+5How to fix, clean, and craft guns and ammunition.
(Spec) Innovating[+]1 (1xp)+5Creating and inventing new machinery.
Ranged Fire[S]2 (3xp)+5/1sGeneral ability to aim with ranged weaponry.
(Spec) Pistols/Handguns[+]1 (1xp)+6Skill at handling lighter guns.
(Spec) Rifles/Shotguns[+]1 (1xp)+6Skill with longarms.
Sailing (Sea)[S]1 (1xp)+5Skill at piloting a boat through water.
Survival[C]2 (3xp)+4/1sBasic skills to survive in the wilds, as well as hunting.

Special Abilities:

I fixed it! :D rank 1

Reoth'el may attempt to fix a mechanical device as a tactical action thanks to his skill at magic, though this fix isn't always permanent and may involve psuedomaterial. This ability is treated as an Excuse for quickly repairing devices, and he adds his ranks from his metal or wood magical specialization (depending on the device) to his ranks in specialization for a task.

Steady Aim: rank 1

By setting aside defense dice to aim at specific parts, Reoth'el may gain bonus damage, or cause an effect. If this aiming pool meets or exceeds the target's defense, he may apply an additional +*2 bonus to damage with ranged weaponry and counts defense dice toward the amount of dice when apply multipliers. Alternatively, he may use this as an excuse for impairing his target in certain ways.


Gear and Equipment

  • Usajin Passport, immigration papers to Mars
  • 15$$ cash
  • Usajin mechanic toolkit; a few heavier Lielum tools included.
  • Gunsmithing kit, including cleaning kit.
  • M1911 pistol, 1 magazine, 21 rounds ammunition (.45 ACP). (Pistol, Heavy weapon +*2 damage; -2 consecutive fire)
  • M1 Carbine, 1 magazine, 15 rounds ammunition (.30 carbine). (Rifle, Heavy weapon +*2 damage)
  • Leather and Brass scale armor (+2 passive defense)
  • 3 sets of clothing; all traditional usajin.
  • 5 days dried rations, 25 days EnzyPi; 1 can tubers in sauce, 1 jar pickled fish (usajin)

Other Notes

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Page last modified on September 01, 2015, at 01:43 PM