|
Clasew /
Biomancer
(snippets of the class in action, in character) (brief paragraph describing the class) section Adescribing the source section Bfluff and relation to abilities
Hit Die: d8 Hit points at 1st level: 8 + Constitution score
Hit points each level beyond 1st: 5 + constitution modifier
Proficiencies: Armor: Unarmored Defense (Intelligence)
Weapons: Light blades, plus one other group of choice
Saving Throws: Constitution, Intelligence
Skills: Medicine, and choose one of the following (or two if you are already proficient in medicine): Arcana, Athletics, Handle Animal, Insight, Persuasion
Tools: Healer's Kit, Herbalism Kit, Poisoner's Kit
Starting Equipment:
ASI: etc Arts: Intelligence based, can learn biomancy of any color, as well as white pyromancy and necromancy. Knit Flesh: You have the ability to heal a creature with a touch using their own body's resources to close their wounds. As an action, you may touch a creature, allowing them to spend any number of hit dice (up to your proficiency bonus) and immediately heal the amount rolled. You add your intelligence modifier instead of the target's constitution modifier to determine the healing done. Starting at 4th level, then again at 8th, 12th, 16th, and 20th level, the amount you heal when using Knit Flesh on a creature increases by +1d8. You must speed focus points equal to the number of additional dice, though you may spend fewer focus points to add fewer dice.
Rend Flesh: (Melee spell attack, deals slashing damage based on cantrip dice plus listed amount as necrotic damage, basic constitution save vs the necrotic damage.) Medic's Training: You have expertise in the medicine skill. Self Sacrifice: (You can spend your own hit dice for another creature, but it uses the listed die instead of yours or its to determine healing. You also apply your intelligence to the healing instead of the target's constitution.) (selection features go here, like carnage powers, flame powers, dark lores, etc.) Subclasses3rd, 6th, 9th, 14th, 17th main abilities. 20th capstone. Studied Knack (can be shared among them, but modify knit flesh or rend flesh or grant a knew art known) at 5th, 10th, 15th, and 19th. Breakthrough at 11th is choice between two abilities that affect the 14th and 17th level abilities.
|