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Bishop

fluff stuff


A bishop loses the following abilities: Armorcraft, Arts, Weapon Proficiencies. You gain the following abilities instead.

LevelProf. BonusSpecialCustomizationsFP
1+2Customizations, Innate Weaponry, Weapon Training24
2+2Enchanted Strike (2)29
3+2Weapon Specialization313
4+2ASI, Mechanical Alteration318
5+3Extra Attack322
6+3Advanced Weapon Specialization, Enchanted Strike (3)427
7+3Secondary Weapon Specialization431
8+3ASI, Mechanical Alteration436
9+4Greater Weapon Spec., Mechanical Resilience540
10+4Enchanted Strike (4)545
11+4Secondary Adv. Weapon Spec.549
12+4ASI, Mechanical Alteration554
13+5Mechanical Resilience (two uses)658
14+5Superior Weapon Specialization663
15+5Enchanted Strike (5)667
16+5ASI, Secondary Greater Weap. Spec.672
17+6Mechanical Resilience (three uses)776
18+6Mechanical Alteration781
19+6ASI785
20+6Weapon Mastery790

Weapon Training: At 1st level, gain proficiency in the following weapon groups. Select one of these groups, you gain the listed benefits. Beginning at 7th level, you may select an additional

  • Bows – You gain a +2 bonus to ranged attacks with bows, and you increase the range of bows by +20'/100'.
    • Advanced – Rapid Fire; bonus action to take additional attack action with bow.
    • Greater – Layered Shots: Target a 20ft radius area, can attack anywhere in that area as a reaction. Spend FP to make more reactions.
    • Superior
    • Mastery
  • Clubs - (hit can push foe?)
    • Advanced -
  • Crossbow - Enhanced pulleys allow you to draw a crossbow as if your strength were +5 higher.
    • Advanced -
    • Greater –
  • Daggers - (bonus damage when flanking, or have advantage?)
    • Advanced -
  • Spears – Can attack with butt of spear as bonus action, or use bonus action to gain +P shield AC
    • Advanced -
  • Throwing – Can draw throwing weapon as part of attack action; deal +2 damage with thrown weapons.
    • Advanced -
  • Whips – Increase melee reach with whips, can use ranged whips as melee without increase. Can attempt to trip foes on successful melee attack with whips.
    • Advanced -

Enchanted Strike: (on hit with a weapon attack, can expend a use to inflict status condition. Prepare a number of shot types based on proficiency bonus. Some types require more "slots")

  • charming (+ cantrip dice psychic damage; weapon damage is psychic instead. will save vs charm for 1 round; +1 round for each additional slot used.)
  • exorcising (+ cantrip dice vs outsiders, outsiders must make a wisdom save vs paralysis 1 round; +1 round for each additional slot used)
  • holding (2 slots; + cantrip dice force damage; charisma saving throw or target is restrained for 3 rounds, paralysis instead if attack crits or saving throw fails by more than 5)
  • maiming (+ cantrip dice damage, for 3 rounds, regeneration and fast healing of the target is stopped; +1 round for each additional slot)
  • punishing (+ cantrip dice damage, for 1 minute, each time it moves more than 1 foot on its turn, takes 1 roll of your focus die in piercing damage. +1 roll for each additional slot used)
  • searing (2 slots; + cantrip dice fire damage; wisdom saving throw or target gains vulnerability to fire for 3 rounds or until after it takes fire damage once, whichever is first)
  • unavoidable (on miss; + focus die to attack roll, regardless of hit or miss, deal force damage equal to your cantrip dice to target.)
  • veiled (+ cantrip dice psychic damage, wisdom saving throw or have 5ft nearsightedness until start of your next turn)
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Page last modified on December 03, 2023, at 09:25 AM