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Clasew /
Dancer
Health Die: d8 Hit points at 1st level: 8 + Constitution score
Hit points each level beyond 1st: 5 + constitution modifier
Proficiencies: Armor: Unarmored Defense (Charisma)
Weapons: Curved Swords, Daggers, Unarmed, Whips
Saving Throws: Dexterity, Constitution
Skills: Performance, and choose three from Acrobatics, Athletics, Culture, Deception, Insight, Perception, or Stealth.
Tools: Two instruments of choice
Starting Equipment:
Creating a DancerExample Build: Class FeaturesDances: (see dances section) [specific rules for learning and uses dances] Weapon Mastery: see fighter Swift Feet: Increases movement speed Surprise Attack: Sneak attack (Schools)Blade DancerMelee-oriented, gets extra attacks 3rd
6th
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Fire DancerPyromancies and powerful attacks 3rd
6th
9th
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PsychophageClears up negative emotions/effects, can inflict mental conditions and buff allies like bard 3rd
6th
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Witch-HunterPerforms curses and has anti-casting features 3rd
6th
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20th
Dancesneed at least 15 of these, maybe 21? Entering a Dance is a move action, and is maintained until you choose to end it or are restrained. A dance has at least three options while active, each requiring a different action. A swift action, a move action, and a standard action. Some also grant a reaction ability or have a full action option. Example Dance' Description, fluffy
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