The Fallen
She looks like a Hornless... But her movements are a bit too methodical, robotic, and aimless. The dark aura surrounding her drowns out any remnants of a soul she might have.
"Heed not the words of the Fallen, apprentice. Their words are as hollow as a pitcher plant, and merely honey to lure you into their trap."
Fallen Defender
Fallen Invoker
Fallen Necromancer
Fallen Scout
Fallen Vanguard
| Tiny Enemy Crab | Proficiency Bonus +2 |
| Ability Scores | Saves | | Skills | Other |
| Strength | 13 | +1 | | | | |
| Dexterity | 15 | +2 | | | Stealth +4 | Initiative +2 |
| Constitution | 11 | +0 | | | | |
| Intelligence | 1 | -5 | | | | |
| Wisdom | 9 | -1 | | | | Perception +0 (10) |
| Charisma | 3 | -4 | | | | |
Small Beast
Hit Points: 3d8 (8~18)
Movement: Walking 30ft, Swim 30ft (Amphibious);Senses: Blightsight 30ft
Defenses: Armor Class 15 (natural +3)
Immunities: Soaked
Resistances: Lightning, Slashing; Fire (up to 10 damage)
Vulnerabilities: Bludgeoning, Thunder; Fire (after removing fire resistance)
Offenses:
- Pinchies +3/+3, 5ft, 1d6+1 bludgeoning and grapple (DC11); each claw can only hold one creature. Grappled creatures automatically take pinchy damage. A creature that is one size larger than the TEC only has its movement halved while grappled, and a creature at least two sizes larger does not have its movement affected at all while grappled.
- Barf Orb: As an action, a TEC may soak a creature within 5ft of it. A successful DC12 dexterity save negates this soaked condition.
- Tinyzap: Recharge 5-6; as an action, a TEC can zap a creature within 10ft of it, or a soaked creature within 20ft of it. This zap deals 2d8 points of lightning damage, and a soaked creature takes an additional +1d4 thunder damage; this zap also removes the soaked condition. A successful DC12 dexterity save halves the lightning damage and negates the thunder damage (if any).
| Monster Name | Proficiency Bonus +x |
| Ability Scores | Saves | | Skills | Other |
| Strength | xx | xx | | | | |
| Dexterity | xx | xx | | | | Initiative |
| Constitution | xx | xx | | | | |
| Intelligence | xx | xx | | | | |
| Wisdom | xx | xx | | | | Perception |
| Charisma | xx | xx | | | | |
Movement: Walking xxft, Other xxft;Senses:
Defenses: Armor Class xx (xx)
Immunities:
Resistances:
Vulnerabilities:
Offenses: