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Feats

Feats are gained not by leveling up, but instead by practice and training, being granted usually after completing some form of downtime activity.

Combat Feats

Dual WielderYou have mastered a style involving a weapon in each hands, allowing you both heavier weapons and increasing your defense and offense.

You may use two-weapon fighting even if the one-handed weapons you attack with are not light.
When you hold a weapon in each hand, you gain a +1 shield bonus to armor class.
When using two-weapon fighting, you may apply half your proficiency bonus (rounded down) to the damage dealt.

Longblade MasterDespite their rarity, you have studied the longblade and developed its fighting techniques.

Your strength, dexterity, or intelligence (chosen when this feat is gained) increases by +1.
When attacked in melee, you may spend a reaction to parry the attack, provided you have a longblade in hand. Doing so grants you a bonus to your AC equal to your proficiency bonus until the start of your next turn or until you're not holding the weapon, and you do not apply your proficiency bonus to your attack rolls until the end of your next turn.

Thaumecha ModificationsYou've undergone the process to use thaumecha despite not being an aachian.

When you do not have thaumecha equipped, you have the limbless trait.
You may use Bastion thaumecha, and have 1 customization slot in each limb (you may spread out customizations across limbs as normal). While you have thaumecha equipped, you gain a +1 bonus to AC.

Magic Initiate Feats

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Page last modified on January 17, 2023, at 11:30 PM