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Clasew /
Firekeeper
(snippets of the class in action, in character) (brief paragraph describing the class) section Adescribing the source section Bfluff and relation to abilities
Hit Die: d6 Hit points at 1st level: 6 + Constitution score
Hit points each level beyond 1st: 4 + constitution modifier
Proficiencies: Armor: Unarmored Defense (Charisma)
Weapons: x
Saving Throws: Wisdom, Charisma
Skills: x
Tools: x
Starting Equipment:
Creating a xxxxExample Build: Scourge Dual-ClassingSacrificed: (subclass) Dual-Classing Into xxxxRequirements: 3rd level 3rd Level: (class features; spellcasting goes here, if any (selection features go here, like carnage powers, flame powers, dark lores, etc.) Subclasses(rituals, if any) OLDHit Die: d6 Hit points at 1st level: 6 + Constitution score
Hit points each level beyond 1st: 4 + constitution modifier
Proficiencies: Armor: Unarmored Defense (Charisma)
Weapons: x
Saving Throws: Wisdom, Charisma
Skills: x
Tools: x
Link the Flames: (Can use flame links on a touched creature, enhancing it based on the link used. May have a number of active links equal to half level + wisdom modifier (minimum 1). Automatically learns the "Awakened Potential" flame link.) Spellcasting: (Uses Charisma; can learn invocations and pyromancies) Miracles: You are capable of learning and using miracles. Miracles are special rituals that can be performed quickly if needed, and are listed here. You begin with knowledge of 2 miracles, and may learn more in your travels and studies. After casting any miracle, you must complete a long rest before you may cast any other miracle. At 5th level and again at 8th level, you increase the number of times you may cast miracles before you require a long rest by 1 each time. Rituals: You are able to ritually cast spells so long as they are on your spell list. You may also learn and cast pyromancy rituals that are not on your spell list, though you may not cast these spells using your spell slots. Mark of the Curse: (similar to bestow curse, but instead one of the effects below. Can use once per short rest, spending a spell slot of the level of the curse to use more often)
improved curses, uses 3 FP
greater curses, uses 5 FP
Flame Links(soul links, effectively; one for each soul pact) Linked Pact(These are the subclasses; learn all souls for that blood pact, other effects) Soul LinksSoul of the Autophage |
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