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Gossamer

[blurb1] Those who imbibed the blood of the angel that sacrificed herself to save this doomed world... The gossamer act in her stead, spreading the light to beat back the Dark.

[blurb2]

Celestial Nature: (crystal aesthetic, also fluffy and gold and white)

Friends and Family:

Gossamer Names:

Examples:

Medium: Your size is medium
Speed: 30ft

  • Body of Light: Your horns constantly shine with an inner light, shedding bright light out to 10ft and dim light for another 10ft. You cannot suppress this effect and suffer disadvantage to all sight-based stealth checks, but creatures of the Dark cannot see this light, and against such creatures, you gain advantage to stealth checks.
  • Tears of Lucuhael: You have a pool of dice that you may spend as an action [•] to heal a touched creature, or as a free action [o] once per round to heal yourself. These dice are d4s, and the number of dice is equal to your proficiency bonus; you regain all expended dice whenever you complete a long rest. You may use this ability to heal yourself with this ability even when you are unconscious.
  • Holy Resilience: You have resistance to radiant and necrotic damage.
  • Pygostyle: Your tail is actually quite short and stiff, and composed primarily of feathers. You are unable to use Tail Blades.

Alternate FeatureWinged Gossamer: A quirk of your blood blessed you with wings, that they replace your hands is of little consequence. You have a fly speed equal to your base speed, but you do not have hands or normal arms (see the No Manipulators trait for thaumecha); you can only use weapons that have the "handless wielding" trait, such as mouth daggers, hip blades, or leg plates. You cannot use this fly speed if you wear armor above light.


Racial Feats

Brave Shine (level 3+)

When you would be reduced to 0 hit points or killed, you may instead be reduced to 1 hit point instead. When you use this ability, you also clear the wounded condition from yourself. You must complete a long rest before you may use this ability again, or you may spend 2 uses of your Tears of Lucuhael ability to use this ability again.

Cerulean Tears (level 3+)

Whenever you use Tears of Lucuhael to heal another creature, you may apply the healing to their Focus Points instead of Hit Points.

Crimson Tears (level 3+)

Whenever you use Tears of Lucuhael to heal another creature, you add your constitution modifier to the amount healed.

Divine Agility (level 3+)

You become trained in Athletics and Acrobatics checks, and may use the higher of your charisma modifier or the called for ability modifier when making these checks.

xxx (level 3+)

aeiou

Luminescent Blood (level 6+)

As a bonus action, you may spend one of your Tears of Lucuhael dice to coat a weapon in your blood as a weapon oil. A weapon affected by your blood in this manner has its damage treated as both good and radiant damage for the purposes of overcoming resistances and immunities, and exploiting vulnerabilities, and deals +1d8 points of sanctified damage to fiends.

xxx (level 6+)

aeiou

xxx (level 6+)

aeiou

Sacred Chance (level 6+)

As a reaction when you are hit by an attack or fail a saving throw, you may spend one of your Tears of Lucuhael dice to gain a bonus to your armor class or saving throw equal to the roll of that die + 1, potentially turning a hit to a miss, or a failure to a success.

Wings of Lucuhael (level 6+)

You grow a pair of wings from your lower back, granting you a fly speed equal to your walking speed. You cannot use this flight if you are wearing more than light armor.
Special: If you are a Winged Gossamer, you instead increase your fly speed by +20 ft.

xxx (level 9+)

aeiou

xxx (level 9+)

aeiou

xxx (level 9+)

aeiou

xxx (level 9+)

aeiou

xxx (level 12+)

aeiou

xxx (level 12+)

aeiou

xxx (level 12+)

aeiou

xxx (level 15+)

aeiou

xxx (level 15+)

aeiou

xxx (level 15+)

aeiou

xxx (level 18+)

aeiou

xxx (level 18+)

aeiou
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Page last modified on May 01, 2025, at 05:09 AM