Health Die: d8
Hit points at 1st level: 8 + Constitution score
Hit points each level beyond 1st: 5 + constitution modifier
Spell Die: d8
Proficiencies:
Armor: Unarmored Defense (Constitution)
Weapons: Clubs, Light Blades, Small Blades
Saving Throws: Constitution, Charisma
Skills: Choose two from: Arcana, Deception, Insight, Medicine, Sleight of Hand, Survival
Tools: Surgeon's Tools
| | Spellcasting |
| Level | Prof. Bonus | Special | Spells Known | FP |
| 1 | +2 | Bloodlust, Blood Points, Exsanguinate (2d6) | 2 | 4 |
| 2 | +2 | Blood Power | 3 | 9 |
| 3 | +2 | Subclass, xx | 4 | 13 |
| 4 | +2 | ASI, Blood Power | 5 | 18 |
| 5 | +3 | Exsanguinate (3d6) | 6 | 22 |
| 6 | +3 | Subclass, xx | 7 | 27 |
| 7 | +3 | Blood Power | 8 | 31 |
| 8 | +3 | ASI, xx | 9 | 36 |
| 9 | +4 | Subclass | 9 | 40 |
| 10 | +4 | Blood Power, xx | 10 | 45 |
| 11 | +4 | Exsanguinate (4d6) | 10 | 49 |
| 12 | +4 | ASI | 11 | 54 |
| 13 | +5 | Blood Power | 11 | 58 |
| 14 | +5 | Subclass, xx | 12 | 63 |
| 15 | +5 | xx | 12 | 67 |
| 16 | +5 | ASI, Blood Power | 13 | 72 |
| 17 | +6 | Exsanguinate (5d6) | 13 | 76 |
| 18 | +6 | xx | 14 | 81 |
| 19 | +6 | ASI, Blood Power | 14 | 85 |
| 20 | +6 | [capstone, subclass] | 15 | 90 |
xx = tradable for autophage archetype; Bloodlust?
Spellcasting – You use constitution as their casting ability, and may learn red and black Biomancy, Invocations, and Transmutations.
Bloodlust – (gain special benefits based on current number of blood points, available benefits increase with level.)
Blood Points – (gain blood points when using exsanguination equal to the number of dice of damage dealt. May hold max blood points equal to 1 + your proficiency bonus + half level, can spend these points for blood powers and to enhance arts.)
Exsanguinate – (spell attack, deals necrotic damage and lowers max hp of target by number of dice used.)
Blood Powers
- (need a fair number, can split up by level for balance)
Subclasses
Humor Focus Select one of the humours; gain the listed benefit at 2nd, 5th, and 9th levels.
- Elan – Also known as Beluuth, or Spark, this metaphysical fluid is found in all living creatures, and never in non-living things. It can be fed or snuffed readily, but precise control is difficult.
- Ichor – Also known as Rayeth, this is the metaphysical fluid of the soul that most resembles blood in the physical sense. Ichor is raw power and divine in nature, only found in sapient beings.
- Pneuma – Also known as Yeyouth, Ether, or Mana, it is a metaphysical fluid resembling air. As it is not tied directly to the soul itself, but the world, it is the core component of magic.
- Violeth – A metaphysical fluid governing thought and emotion. It is deep and rich in color and runs thick almost as pitch. When cold, it is slow, but it is known to explode when excited.