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Knight

LevelProf. BonusSpecialCustomizationsPawn ReservesFP
1+2Customizations, Create Pawn, Innate Weaponry24
2+2aa, Pawn Features2-9
3+2subclass3-13
4+2ASI, Pawn's Reserve3118
5+3Extra Attack3222
6+3subclass, aa4327
7+3xx4431
8+3ASI, bb4636
9+4subclass, Mechanical Resilience5740
10+4aa5945
11+4Extra Attack (2)51049
12+4ASI, bb51254
13+5Mechanical Resilience (two uses)61458
14+5subclass61663
15+5aa61867
16+5Armorcraft IV, ASI62072
17+6Mechanical Resilience (three uses)72276
18+6bb72581
19+6ASI72785
20+6subclass capstone73090

Loses Arts, Energy Load(aa), Mechanical Alteration(bb); gains the following abilities.

Create Pawn at 1st level. Can command up to 2 pawns at one time. (see broodmother for how pawns likely will work. Pawns are primarily auras and reactions/area denial).

At 8th level, can command 3 pawns, and at 15th level, may command up to 4 pawns.
At 2nd level, you may add 1 additional feature to your pawns; each pawn may have different features. At 7th level, 12th level, and 18th level, may add one additional feature to each pawn.
At 4th level, you gain a pool of FP that may only be spent on pawn abilities, increasing as shown.

Extra Attack (2) at 11th level, and (3) at 17th level.

Pawns

(One core pawn stat blood, menu of abilities for pawns. Tiers are when additional features become available.)

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Page last modified on December 09, 2022, at 07:31 PM