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Lantern

fluff quote

(snippets of the class in action, in character)

(brief paragraph describing the class)

section A

describing the source

section B

fluff and relation to abilities

dXtable of some kind
dXtable of some kind

LevelProf. BonusSpecialEXArts KnownFP
1+2 oxx
2+2 oxx
3+2[sub class]oxx
4+2ASIoxx
5+3 oxx
6+3[class]oxx
7+3 oxx
8+3ASIoxx
9+4[sub class]oxx
10+4 oxx
11+4 oxx
12+4ASIoxx
13+5 oxx
14+5[sub class]oxx
15+5 oxx
16+5ASIoxx
17+6 oxx
18+6 oxx
19+6ASIoxx
20+6[capstone]oxx

Hit Die: d8
Spell Die: d8

Hit points at 1st level: 8 + Constitution score
Hit points each level beyond 1st: 5 + constitution modifier

Proficiencies:

Armor: Unarmored Defense (Wisdom)
Weapons: x
Saving Throws: Wisdom, Charisma
Skills: x
Tools: x

Starting Equipment:

  • Menu A (Weapons)
  • Menu B (Armor or ranged weapon)
  • Menu C (kits)
  • accessory items

Creating a xxxx

Example Build:

Scourge Dual-Classing

Sacrificed: (subclass)

Dual-Classing Into xxxx

Requirements: 3rd level

3rd Level:
6th Level:
9th Level:
14th Level:
20th Level:


(class features; spellcasting goes here, if any


(selection features go here, like carnage powers, flame powers, dark lores, etc.)


Subclasses


(rituals, if any)



OLD

Health Die: d8

Hit points at 1st level: 8 + Constitution score
Hit points each level beyond 1st: 5 + constitution modifier

Spell Die: d8 (Wisdom)
Proficiencies:

Armor: Unarmored Defense (Wisdom)
Weapons: Clubs, Daggers, Splash
Saving Throws: Wisdom, Charisma
Skills: Choose four of Animal Handling, Arcana, Insight, Investigation, Nature, Medicine, Perception, Religion, Survival
Tools: Healer's kit, and choose one of alchemist's supplies, brewer's supplies, cook's supplies, or thieves' tools.
 Spellcasting
LevelProf. BonusSpecialAurasKnownFP
1+2Light Auras, Rituals, Supply Satchel224
2+2Channel Light (2/rest), Miracles228
3+3Prismatic Affinity2312
4+3Dispel Darkness3316
5+4Miracle Uses (2/rest)3420
6+4Prismatic Affinity3424
7+5Channel Light (3/rest)4528
8+5Miracle Uses (3/rest)4532
9+6Prismatic Mastery4636

Spellcasting: (Uses Wisdom; can learn any invocations, white pyromancies, and white necromancy)

Light Auras: (bonus action to activate, unless stated otherwise. Can use each prof/long)

  • Alacrity - Activated when initiative is rolled; all allies within 30ft that can see you may roll a d4 and add the result to their initiative roll.
  • Comfort – Lasts 24 hours. Allies within 30 feet of you are protected from non-magical severe temperatures, and may roll a d4 when making a saving throw against a non-magical environmental effect, adding the result to their d20 roll.
  • Courage – Lasts 1 minute. Allies within 30 feet of you that can see you may roll a d4 when making an attack roll or saving throw, adding the result to their d20 roll.
  • Protection – Lasts 1 minute. Allies within 10 feet of you are warded against attacks, and may apply a d4 penalty to any attack made against them while affected by this aura.
  • Sanctuary – Lasts 8 hours. The area within a 30 foot radius of you when you activate this aura is warded against entry. A successful charisma saving throw allows a creature to pass through; any number of creatures of your choice may enter this area without requiring a saving throw. A creature that makes its saving throw and that you have not designated to be allowed entry that enters the area triggers a mental alarm that alerts you regardless if you are sleeping.

Rituals:

Supply Satchel:

Channel Light:

Dispel Darkness:

Miracles:

Prismatic Affinity:


Auras

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Page last modified on November 11, 2022, at 06:46 AM