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Clasew /
Reaper
(snippets of the class in action, in character) (brief paragraph describing the class) section Adescribing the source section Bfluff and relation to abilities
Hit Die: d10 Hit points at 1st level: 12 + Constitution score
Hit points each level beyond 1st: 7 + constitution modifier
Proficiencies: Armor: Unarmored Defense (Intelligence)
Weapons: Curved Blades, Hammers, Long Blades, Polearms
Saving Throws: Strength, Dexterity
Skills: Choose two of Acrobatics, Athletics, Intimidation, Stealth
Tools: Poisoner's Kit
Starting Equipment:
Creating a xxxxExample Build:
Class FeaturesReaper's Claim: (Bonus action, target creatures up to proficiency bonus. Lasts rounds equal to level. Reaper Combat styles gain bonus effects on claimed creatures, and subclasses also add additional functions to it.) Combat Styles (see carniphage for ideas) Spirit ArtsA Reaper may learn Necromancy of any color, or Green magic of any school as a spirit art. SubclassesCrimson Blade Vampiric abilities, primarily self healing. Similar in ways to the Scarlet Blossom carniphage.
Ironscale Mirror Defensive archetype that reflects damage and conditions back at attackers.
Silkentouch Ribbon Gaining use of flexible weapons, this reaper also causes incredibly debilitating statuses by sacrificing reaping strike dice.
Rituals |