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Clasew /
VestalHit Die: d8 Hit points at 1st level: 8 + Constitution score
Hit points each level beyond 1st: 5 + constitution modifier
Proficiencies: Armor: Unarmored Defense (charisma)
Weapons: x
Saving Throws: Wisdom, Charisma
Skills: Choose two: Arcana, Insight, Perception, Religion, Survival
Tools: x
(Seals deal special damage types to target vulnerabilities more easily. Certain effects happen based on the type of damage chosen, and saves are at disadvantage when target is vulnerable to that type.)
(channel energy is pathfinder style, but adds charisma to healing. Uses are 1 + proficiency per long rest.) (Healing Boost: all instantaneous healing effects heal for an additional +1d6 points of damage) |
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