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Foreigner

Bio:

True Name: Astellise

Vessel Foreigner (Rank 4)
Alignment: Lawful – Neutral – Earth
Age: Young
Race: Elf (Dullahan)
Sex: Female, Gender: Feminine

Appearance:

Height: 5' (body), 10" (head)
Weight: 178 lbs (body), 12 lbs (head)

Story: She does not know who she is.

She does not know where she is.

All she knows-

-is that she must kill.


CLASEWRatingDerived BonusResources
CorpusA / +4+10((Cb+Lr)(2+R)) = 66 Health
LuckD / +1+2Thresholds (Cr+Wb+R): 17 (-1) / 34 (-2) / 51 (-4)
AthleticsA+ / +4+10((Ab+Sb)/2)(1+Sp) = 40 Stamina
SkillA / +4+10(Ap*2)+1 Regen = 7
EmpathyD / +1+2(Wb*2)+2 = 18 Spirit
WillB / +3+8(Ep*2) Temper (regen per scene) = 2
Timing: +4Movement: 40Size: 5Reach: 5
 Passive Armor: 8Block: 2
Traits: Elf, King, Servant, Undead
Deck: 4A, 3B, 1C, 2D, 1E, 4S, 2R

ProficiencyRatingBonus''Description
AwarenessC++2Years of martial training sharpened her senses. Gets a +1 advantage while engaged in combat.
EvasionA+2/2aA defensive proficiency; dodging and avoiding attacks. On a failure, the attack is compared to passive armor to determine damage.
InfluenceB+2/1aHer intimidating presence gives weight to her words. Gets a +1 advantage when trying to intimidate.
InvestigationD+1While not stupid, she was trained to fight, not to investigate.
Melee CombatB+2/1aBasic competency at using any weapon available, as well as defensive training.
+ BladeskillA+3/1aSkill with a sword and its various uses (overwrites melee combat).
ResilienceS+3/2aA defensive proficiency; shrugging off damage and effects taken, it only applies to physical damage or curses.
SwimmingE+1/1dDue to having to hold her head in her hands, she is a poor swimmer when alone.
StealthC+2While not trained for stealthiness, her agility gives her an advantage over common folks.

Class Abilities:

  • Existence Outside the Domain (C) – An ability granted by contact with a being beyond mortal rules. Foreigner constantly draws in mana from the world, beyond that which is perceptible through normal means. In addition, when playing a Risk card, she may take 2 stress damage to roll 2 d4 instead of 1.
  • Eternal Flames (D) – Foreigner's flames burn as the sun, scorching whatever they touch with fire that cannot be extinguished. All of Foreigner's Accelerate, Basic, and Strike cards inflict [Burning] (1 damage, 3 times).

Personal Abilities:

  • Bondage of Duty (EX) – Until her duty is accomplished, the forces that brought Foreigner back from the dead will keep doing so, preventing her from attaining her eternal rest. If Foreigner is killed, she will revive afterward based on the amount of mana she has access to; her spirit origin may not be destroyed so long as her duty is unfulfilled. The mana generation from Existence Outside the Domain is enough to ensure she will return within at least 3 days, and if she has access to any other form of mana, this will be suitably reduced.
    • When gaining Charge, Foreigner may instead choose to regain 2 health in place of 1 point of charge.
    • Foreigner gains Advantage 1 on checks to resist conditions that would restrict her actions.
  • Soul Regent (B) – Foreigner's natural affinity to rule allows her to enslave the souls of others, either as wu or as undead. Undead are always brought back as berserker minions with a rating of 1 or 2 (but have no will rating), while wu retain their normal capabilities and rank. Foreigner's capacity is limited by her thralls' total will ratings and ranks, with a maximum of 22 (based on her spirit + her rank).
    • Current Wu: Lapis (rank 1, will 2), Ruby (rank 1, will 2), Sannifar (rank 2, will 3), Belladonna (rank 1, will 2), Gabrielle (rank 2, will 2)
  • Warrior's Prowess (D~B+) – Foreigner's extensive training in the martial arts allows her to easily detect a weak point in the enemy's defense and exploit it, though greatly decreasing in efficacy as the battle continues; on her first attack against an enemy, her combat skill gains a bonus of +3, decreasing by -1 on each attack until this bonus reaches +0. This applies separately for each enemy.
  • Dullahan's vision (D-) – Foreigner may activate her mystic eyes of death perception (false) as a casting, taking 4 points of stress. This ability is active for 2 turns, and grants all of her Basic, Charge, and Strike cards the [If the attack is successful, gain +1 Charge] property, and she may spend charge on a successful attack (including charge gained from making this attack) to increase the damage dealt by 2 per point of charge spent.

Noble Phantasms:

  • Souldrinking Blade (B) – The blade of a dullahan, it absorbs some of the life force it takes automatically, sustaining the dullahan so long as the blade takes more victims. Foreigner's Basic cards gain the [If the attack is successful, gain +1 Charge] property.
  • Boots of a Thousand Miles (D) – Storied and worn boots, these allow Foreigner to traverse almost any terrain at great speed in pursuit of her quarry. She may ignore up to +3 movement cost for any terrain.
  • Elven Chain (C+) – Mithril Armor of Elven make, this armor is as strong as steel plate, while being skin tight and flexible enough to not hamper the wearer at all, no matter what movement they choose to make. This armor provides Foreigner a permanent +2 increase to her passive defense.
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Page last modified on August 21, 2021, at 07:00 AM