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Berserker-Blue

True Name: Red Hood

Vessel Berserker (Rank 3)
Alignment: Chaotic – Evil – Earth
Age: 24
Race: Lycanthrope
Sex: Female, Gender: Feminine

Appearance:

Height: 4'11"
Weight: 110 lbs

Story: An innocent girl, hounded by a wolf that tempts her with evil deeds, to sate her hunger and devour all.

She is entirely unaware that she is the wolf, believing that she is perfectly normal.


CLASEW (Human)RatingDerived BonusResources
CorpusA / +4+10((Cb+Lr)(2+R)) = 55 Health
LuckD / +1+2Thresholds (Cr+Wb+R): 12 (-1) / 24 (-2) / 36 (-4)/ 48 (-8)
AthleticsA / +4+10((Ab+Sb)/2)(1+Sp) = 27 Stamina
SkillB / +3+8(Ap*2) Regen per turn = 6
EmpathyC / +2+5(Wb*2)+2 = 12 Spirit
WillC / +2+5(Ep*2) Temper (regen per scene) = 4
CLASEW (Wolf)RatingDerived BonusResources
CorpusA+ / +6+12((Cb+Lr)(2+R)) = 65 Health
LuckD / +1+2Thresholds (Cr+Wb+R): 16 (-1) / 32 (-2) / 48 (-4)/ 64 (-8)
AthleticsA+ / +6+12((Ab+Sb)/2)(1+Sp) = 30 Stamina
SkillB / +3+8(Ap*2) Regen per turn = 6
EmpathyC / +2+5(Wb*2)+2 = 16 Spirit
WillC+ / +4+7(Ep*2) Temper (regen per scene) = 4

Timing: +4Movement: 40Size: 5Reach: 5
 Defense: +3Passive Armor: 5 /7 (wolf)Block: 2
Traits: Servant, female, lycanthrope
Dice "Deck"d4, d4, d6, d6, d6, d6, d6, d8, d8, (d6; Wolf)
ProficiencyRankBonusDescription
AwarenessA++3/1aWhen in wolf form, gains advantage +1. She even possesses keen senses as a human.
Brawling (Human)D+1She's not a terribly adept fighter normally.
Brawling (Wolf)B+2/2aIncluding her bonus from wolf form; all brawling weapons are versatile +*1.
InfluenceC+2When in wolf form, gains advantage +1.
StealthC++2She can hide her presence from non-Servants easily, but those that can sense spirits have an easy time finding her.
Wilderness LoreE+0Mostly applies to what is edible in the wild than anything else.

Class Abilities:

  • Madness Enhancement (D/B) – Berserker's Madness Enhancement varies based off her current form (D for her human side, and B for her wolf side), altering her perception of reality and of others along with her personality. The human half of Berserker does not realize or understand her lycanthropy, with the Wolf manifesting as a hallucination that tempts her to do evil. The wolf itself takes over when she transforms, and is a hungry beast that seeks to devour those weaker than it. The wolf does have a protective nature, however, and will consider both her Master the human girl that comprises her other half as her pack that she must guide or take directions from.
    • Enhanced Attacks – All of Berserker's attacks use her current madness enhancement rank as their proficiency. When using brawling weapons, she gains +2 to timing.
    • Enhanced Statistics – The Rank bonus and Derived bonus for Berserker's Corpus, Athletics, and Will each increase by +2 while in wolf form.
    • Increased Size and Reach – Berserker's Size increases by +2 and her Reach by +3 while transformed.
    • Increased Mana Drain – Berserker consumes twice the normal amount of mana from her Master while transformed, though this may be offset by her Devour ability.

Personal Abilities:

  • Devour (EX) – In her wolf form, Berserker is capable of devouring creatures even twice her size with little problem. Against a creature of lower rank that she is blocking, Berserker's bite gains Execute X (X being the difference in rank between her and the target), and she may choose to automatically devour a creature of her rank or lower that she reduces to 0 health. Alternatively, as a sustained action (declared as casting and resolved in the end phase), Berserker may attempt to devour a blocked creature of her rank or lower by performing a Luck check against the target's current health, consuming them on a success.
    • Berserker gains Stun X when devouring a creature, with X being equal to the target's rank; X is reduced by 1 if she devours a creature she has over-killed (reduced to 0 health with remaining damage).
    • A creature with Guts or Break active is immune to the devour portion of this ability. Berserker may freely release creatures she can devoured, or they may be freed by themselves or their allies by cutting her open. A devoured creature cannot be saved if more than 1 hour has passed and she has used all overcharge gained from that creature.
    • Berserker may absorb mana from a devoured target, gaining charge equal to 1 + the creature's rank, and she may hold a maximum of 12 charge. This overcharge may be spent as stamina dice (1 d6 per point), Tension (2 overcharge per tension), or to heal (regaining 1d4+2 health per overcharge).
  • Fortification Destruction (B-) – In wolf form, Berserker is capable of casually destroying fortifications and structures, with the exclusion of brick or stone. She may also use this ability to blow away creatures, hazards, or otherwise generate a great amount of wing for a brief time.
    • The wind blast effect has a range of cone 25, the heavy property, and is a Corpus check with a B rank proficiency (+2/1a), and has a Health target of 15 for use. It is resisted by corpus or athletics, and creatures that fail to resist it are blown back directly away from Berserker for distance 5 for each die Berserker invests in accomplish, plus additional distance equal to the amount failed by.
  • Lycanthropy (B-) – Berserker's abilities change depending on her current form, as noted in the ability itself. Shifting forms can be done as movement or as an action. In human form, her statistics are as listed; in wolf form, she gains advantage 1 to attack rolls, awareness, and influence checks, and can use her claws and bite as weapons (Brawling).
  • Regeneration (C-) – (Wolf Form only) Whenever Berserker recovers stamina, she may also recover health damage equal to half the amount of stamina recovered.
  • Shapeshifting (Disguise) (D+) – (Human Form only) Berserker does not detect as a Servant unless she is in her wolf form, and may take on the appearance of any human woman of relatively equal mass as her human self. Due to her madness, this ability suffers from a large rank down, as opposed to if she were summoned as an Alter Ego instead.

Noble Phantasms:

  • Basket of Goodies (C+) – (Human Form only) Originally containing poisoned treats, Berserker was unaware of the true nature of the goodies in her basket. As a Servant, these goodies are perfectly safe and edible, and allow her to draw from it tasty food and snacks at will. The basket also functions as a bag of holding, and she may draw whatever she has stored within it as movement.
    • A little surprise... – Berserker may bring out items from her basket, with some having special effects.
      • Baked Chestnuts (6) – These chestnuts are still warm. They may be thrown with a range of 30 as a grenade, and have an attack of 12 (+6 damage) within radius 3, and attack of 6 (+3 damage) within radius 9.
      • Bottle of Wine (3) – While it can be used as a brawling weapon with Fragile 1 and a multiplier of +*2, this wine can also be consumed as a heavy action to immediately restore 6 spirit to its imbiber.
      • Cookies (X) – A cookie may be drawn and eaten as part of a Breather action, restoring an additional 1 point of stamina.
      • Poisoned Chocolates (2) – A tasty treat; this is gifted to a creature, who must make a Will check (this is a charm) to not eat the chocolate immediately. This chocolate has a poison attack of 15, and inflicts both health and stamina damage to the target. This poison occurs immediately after the target regenerates stamina each turn for 3 turns.
    • Sit and eat! – By spending 2 tension, Berserker may conjure forth a veritable feast from her basket, the spiritual nature of which heals allied Servants for 2d6 health, stamina, and spirit, while forcing a Resistance check from enemy Servants and other spiritual creatures. If this resistance check fails, then the affected enemies are unable to act until the next action phase.
  • Scapegoat (E-) – (Wolf Form only) As a sudden action, Berserker can conjure a young were-sheep, allowing it to take damage for herself or an ally, or block 1 enemy. These summons are statted below, and she may summon forth a total of 7 of them: the first four she summons are rating 1, the next two are rating 2, and the final seventh is rating 3. After her seventh is gone, Berserker loses(?) this ability.
  • Red Hood (A) – A garment that holds back the wolf, and removing it calls the wolf forward. This hooded cloak can also take on the shape of any style of clothing, aiding in Berserker's shapeshifting (disguise) ability, however it will always be primarily red in color. Due to Berserker's madness, she may not realize any of the cloak's abilities.
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Page last modified on April 30, 2021, at 03:17 AM