Name: Verdandi
Vessel N/A
Alignment: Balanced – Neutral – Universe
Age: 19
Race: Human (Augmented)
Sex: Female, Gender: Feminine
Appearance:
Height: 5'10"
Weight: 178 lbs
A master sent from NORN to the disturbance in reality that's become known as the Frozen City.
The Servants she attempted to bring with her were stopped by some unknown force, and her ability to contact NORN has also been severed. Avoiding the ferocious beasts roaming the skies and streets of this ruined and cold city, she finally has room to breathe and plot how to fulfill her mission: find the source of this disturbance and who rules the Frozen City, and defeat them.
Fortunately, the dream quartz she brought with her was enough for a desperate plea for aid through the realm of dreams...
| CLASEW | Rating | Derived Bonus | Resources |
| Chassis | D / +1 | +2 | ((Cb+Lr)(2+R)) = | 15 Health |
| Luck | B / +3 | +8 | Thresholds (Cr+Wb+R): 11 (-1) |
| Athletics | C / +2 | +5 | ((Ab+Sb)/2)(1+Sp) = | 15 Stamina |
| Skill | C / +2 | +5 | (Ap*2) Regen per turn = 4 |
| Empathy | A / +4 | +10 | (Wb*2)+2 = | 18 Spirit |
| Will | B / +3 | +8 | (Ep*2) Temper (regen per scene) = 6 |
| Timing: +2 | Movement: 30 | Size: 5 | Reach: 5 |
| | Defense: +2 | Passive Armor: 4 | Block: 1 |
| Traits: female, star |
| Dice "Deck": | d4, d4, d4, d4, d6, d8 |
| Proficiency | Rank | Bonus | Description |
| Awareness | D | +1 | General perceptive ability, a little weakened due to overexposure. |
| Endurance | B | +2/1a | Physical ability; Verdandi has traversed entire continents on foot! |
| Influence | C | +2 | Natural charisma and some practice in dealing with people. |
| Magecraft | C | +2 | The ability to use magic without inborn ability, utilizing tools. |
Personal Abilities
- Command Seals (EX) – Verdandi possesses three command seals, which she may use to issue commands or provide a burst of mana to her Servants. These seals regenerate quite slowly, and are rather precious to conserve.
- Mana Conversion (A+) – Verdandi converts mana from her surroundings into a more usable form of energy for herself and her Servants. Though the priority is supplying her servants with power, she does have enough to spare to recharge her own powers, albeit at a fairly reduced rate than normal for her.
Mystic Codes
- Holy Night Shroud – A special mystic code from the "Winter Solstice Event", whatever that means. It's warmer than it looks, and provides supportive abilities. It has three code casts, each of which take 5 hours to renew.
- Fairy Lights: Shining, twinkling lights of many colors fill the air, providing advantage +1 for the next 3 attack rolls made by her allies. Allies with this advantage ignore and remove 1 instance of Evade on their target.
- Holy Bells of Silver: A calming chime sounds, bringing forth feelings of contentment and healing allied Servants for 2d6+2 damage from health and stamina, and restores 4 points of spirit.
- Swirling Snowfall: Glittering flakes of pure-white snow fill the air, granting shield 6 to all allies for 3 turns, renewing to 6 at the start of each round, and providing 1 point of overcharge to all allies.
- NORN-issued Thaumecha – Thaumecha replacing Verdandi's arms and legs. They provide her with some defense, as well as enhance her physical abilities somewhat.
- Autoshield: Verdandi automatically gains shield 2 at the start of each turn, and passively applies +1d6 to her defense rolls.
- Physical Enhancement: Verdandi reduces the stamina cost of dice by 1 in combat, and may default to her magecraft proficiency with any physical rolls.
Special
- Grail of Life – Obtained from Alter-Ego, this grail holds the authority of life, though it is mostly unusable at this point. The grail has 5 charges, and renews 1d4 charges every 8 hours.
- Renewal: (2 charges) On the opening phase of a round, Verdandi may tap into the grail of life to heal her allies for 2d6 health and 3 stamina.
- Survival: (3 charges) Verdandi may grant an ally the Guts status, reviving them with 10 health when reduced to 0 health. This guts status lasts until consumed.