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Brood-Stats

Baniña [Utility]

Baniña, Base Medium Aberration

Speed: 15ft (unrooted), Immobile when rooted
Ability Scores: STR 6 (-2), DEX 9 (-1), CON 18 (+4)
AC: +2 Natural, Unarmored Defense
Attack: 2 Root Slaps (Melee, 1d4 bludgeoning 10ft reach)

Utility: Baniña may be active as a utility Child, and not count against your total active Childs. In this capacity, it does not gain its Entangle, Spike Growth, and Rapid Composting abilities.
Composting [Production]: Natural Bulk: Baniña instead gains an increase to constitution rather than dexterity based on its mother's level.
Entangle:
Baniña, Juvenile (5th level)

Ability Scores: STR 10 (+0), DEX 8 (-1), CON 22 (+6)
AC: +3 increase to Natural Armor

Spike Growth:
Baniña, Adolescent (11th level)

Ability Scores: STR 12 (+1), DEX 10 (+0), CON 24 (+7)
AC: +4 increase to Natural Armor

Rapid Composting:

Clawdia

Clawdia, Base Small Aberration

Speed: 30ft
Ability Scores: STR 14 (+2), DEX 15 (+2), CON 12 (+1)
AC: Unarmored Defense
Attacks: 2 Claws (Melee, 1d4 slashing plus 1 bleed)
Special: Quadruped

Blood Frenzy: When a clawdia attacks a creature that is currently suffering bleed damage, it gains a +2 morale bonus to its attack and damage rolls. Draw Blood: If a clawdia strikes a creature at least 2 times with its claws in a single round, the bleed damage inflicted increases to 1d4. Bleed damage inflicted by a clawdia, as well as bleed damage on a creature a clawdia struck while benefiting from blood frenzy, has its heal DC increased by +5, and there is a 50% chance that healing effects will not cure it on their own. Hemophagy: As a standard action, a clawdia may make a melee touch attack against a creature suffering bleed damage. On a success, the target immediately takes damage equal to their current bleed, plus 1d8 points of HP burn, and the clawdia regains hit points equal to the damage dealt.

Clawdia, Juvenile (4th level)

Ability Scores: STR 16 (+3), DEX 17 (+3), CON 12 (+1)
AC: +2 increase to Natural Armor
Attacks: 3 Claws (Melee, 1d6 slashing plus 1d3 bleed)

Blood Frenzy: The morale bonus increases to +4. Draw Blood: The bleed damage increase increases to 1d6. Hemophagy: The HP burn increases to 2d8.

Diggrat

Fidew

Fidew, Base Medium Aberration

Speed: 30ft
Ability Scores: STR 16 (+3), DEX +13 (+1), CON 17 (+3)
AC: +2 Natural, Unarmored Defense
''Attacks: Tail Slam (Melee, 1d8 Bludgeoning plus Sticky)

Combat Reflexes: Interception: Sticky Goop [Production]:

Gebroon

Gebroon, Base Tiny Aberration

Speed: 40ft
Ability Scores: STR 2 (-4), DEX 19 (+4), CON 4 (-3)
AC: Unarmored Defense
Attacks: Headbutt (Melee, 1d2 Bludgeoning)

Reduced Modification Capacity: A gebroon has half the normal modification capacity (rounded down). Self-Destruct [Production]: (2d6 Bludgeoning in 5ft radius, DEX-based save vs HD d6 fire damage)

Lookahr

Mearor [Utility]

Nohsee

Pacamyu [Utility]

Pitooey

Shutinticle [Utility]

Toxipus

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Page last modified on September 15, 2024, at 11:11 PM