| Level | Tech Rank | FP Limit | Cantrip Dice |
| 1 | -- | -- | 1d8 |
| 2 | -- | -- | 1d8 |
| 3 | 1st | 2 | 1d8 |
| 4 | 1st | 2 | 1d8 |
| 5 | 1st | 3 | 2d8 |
| 6 | 2nd | 3 | 2d8 |
| 7 | 2nd | 4 | 2d8 |
| 8 | 2nd | 4 | 2d8 |
| 9 | 3rd | 5 | 3d8 |
| 10 | 3rd | 5 | 3d8 |
| 11 | 3rd | 5 | 3d8 |
| 12 | 4th | 6 | 3d8 |
| 13 | 4th | 6 | 4d8 |
| 14 | 4th | 6 | 4d8 |
| 15 | 5th | 7 | 4d8 |
| 16 | 5th | 7 | 4d8 |
| 17 | 5th | 7 | 5d8 |
| 18 | 6th | 8 | 5d8 |
| 19 | 6th | 8 | 5d8 |
| 20 | 6th | 8 | 5d8 |
Techniques are expended on use and recovered after a short rest. A martial practitioner may regain techniques equal to her high scaling bonus as an action once between long rests. At 4th level, and every even level afterward, a martial practitioner may forget an older technique and learn a new technique in its place, so long as she qualifies for learning it.
The save DC of a technique is equal to 8 + the user's proficiency bonus + the user's modifier in the school's primary ability score.
Entering a stance requires no action. Only one stance may be active at one time, and a stance may not be changed more than once per round.
Strikes typically require an action unless noted. Boosts are made as a bonus action. Counters only consume your reaction if noted.
Martial School List:
- Angelic Light – Aggressive defense and holy powers to provide the zealot with some protection.
- Black Beast – Rip and Tear the enemy and dare them to make a move against you.
- Darknaught – Primarily defensive, a brutish set of techniques that tap into darkness.
- Holy Sword – Highly offensive, scorching lightning and burning radiance are used to deny your foe the means to defend themselves.
- Netherblade – Dominate the battlefield with power and might, and cut down strong foes with a multitude of attacks.
- Reaving Chains – "Mundane" school; deny your enemy retreat and finish off the wounded without mercy.
- Steel Crown – "Mundane" school; strike through armies with a variety of techniques that target multiple foes.
- White Serpent – "Mundane" school; venom comes in many forms, and takes down the largest of prey with ease.