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MartialTechs

LevelTech RankFP LimitCantrip Dice
1----1d8
2----1d8
31st21d8
41st21d8
51st32d8
62nd32d8
72nd42d8
82nd42d8
93rd53d8
103rd53d8
113rd53d8
124th63d8
134th64d8
144th64d8
155th74d8
165th74d8
175th75d8
186th85d8
196th85d8
206th85d8

Techniques are expended on use and recovered after a short rest. A martial practitioner may regain techniques equal to her high scaling bonus as an action once between long rests. At 4th level, and every even level afterward, a martial practitioner may forget an older technique and learn a new technique in its place, so long as she qualifies for learning it.

The save DC of a technique is equal to 8 + the user's proficiency bonus + the user's modifier in the school's primary ability score.
Entering a stance requires no action. Only one stance may be active at one time, and a stance may not be changed more than once per round.
Strikes typically require an action unless noted. Boosts are made as a bonus action. Counters only consume your reaction if noted.

Martial School List:

  • Angelic Light – Aggressive defense and holy powers to provide the zealot with some protection.
  • Black Beast – Rip and Tear the enemy and dare them to make a move against you.
  • Darknaught – Primarily defensive, a brutish set of techniques that tap into darkness.
  • Holy Sword – Highly offensive, scorching lightning and burning radiance are used to deny your foe the means to defend themselves.
  • Netherblade – Dominate the battlefield with power and might, and cut down strong foes with a multitude of attacks.
  • Reaving Chains – "Mundane" school; deny your enemy retreat and finish off the wounded without mercy.
  • Steel Crown – "Mundane" school; strike through armies with a variety of techniques that target multiple foes.
  • White Serpent – "Mundane" school; venom comes in many forms, and takes down the largest of prey with ease.
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Page last modified on February 14, 2023, at 12:12 AM