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Fiarra Racials

  • Stout: +2 STR, +1 CON; +1 hit point per level, proficiency in two skills of choice, Powerful Build
  • Pegasus: +2 DEX; Flight speed as walking speed
  • Unicorn: +2 WIS, +1 CHA; Learn 2 Cleric cantrips, 1 Cleric 1st level spell
  • Bicorn: +2 INT, +1 CHA; Learn 2 Wizard cantrips, 1 Wizard 1st level spell
  • Alicorn: +1 All; proficiency in one skill of choice, Learn 1 cantrip (uses cha)
35ft walking speed
Natural Resilience: When unarmored, AC is 10 + proficiency bonus + dexterity bonus
Blessing of Combat: Gain proficiency in two martial weapons of choice; unarmed strikes are 1d4 weapons

Background:
Fiarran Wildling

A fiarra that has gone into the wilds to adventure and earn a name for herself through hunting, raiding, and other such feats. Usually as part of a group, but sometimes alone, a wildling begins with very little beyond what's necessary, her innate warrior's instincts, and what training she accomplished before reaching the age to leave to travel.
Starting Equipment: A tattoo marked from her clan, a harness related to her particular breed, 5 days rations, and a survival knife. Fiarran Wildlings do not start with the normal starting gold or equipment from their class, save for weapons.

Proficiencies: Wildlings are proficient in nature and survival checks, in order to make it outside of civilization.

Feature: Adolesence - A fiarran wildling is known to not yet be a true adult, and so may end up receiving simple aid from others if requested (or even if not, in some cases), such as food or shelter. As well, due to the reputation of adult or "proven" fiarra as being honorable, and wildlings being out to prove themselves, quests or tasks may be asked of them with rewards promised or even granted beforehand.

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Page last modified on December 30, 2020, at 02:16 AM