Bio:
Full name: Youka Emeraude (Half-of Greenstone)
Age: 18, birthday 7th of Jyuumai (Hydra)
Race: Fiarra
Height: 17 hands
Weight: 263 pounds
B/W/H: 13hd, 8hd, 10hd
Alignment: Lawful Neutral (Moon)
Bond 1:
Neah's half-sister and one of her personal guard. Known for her strange coloration and her speed. She has a serious personality, though can be a bit manic and perfectionist. Her silly side manifests primarily as violent jokes (it does not help that she also performs violence with incredible nonchalance).
Background: Haunted One (Izwaldan)
Heart of Darkness: (etc)
Harrowing Event: Apparition that has haunted my family for generations now haunts me.
Personality: I live for the thrill of the hunt.
Ideal: I like to know my enemies' capabilities and weaknesses before rushing into battle.
Bond: There's evil in me, I can feel it. It must never be set free.
Flaw: I have certain rituals that I must follow every day. I can never break them.
Game Statistics
| Ability Score | Bonus | Save | Proficient? | | Hit Points: | 26 |
| STR | 14 | +2 | +4 | y | | Hit Dice: | 1d12+3 |
| DEX | 14 | +2 | +4 | y | |
| CON | 13 | +1 | +1 | – | | Armor Class: | 15 |
| INT | 10 | +0 | +0 | – | | (10 + 2 dex + 3 wis) |
| WIS | 16 | +3 | +3 | – | | Ki Pool: | – |
| CHA | 9 | -1 | -1 | - | | Martial Arts: | 1d4 |
Proficiencies: Bonus +2
- Skills: Animal Handling, Athletics, Religion, Survival, Stealth
- Tools: Cook's Utensils, Poisoner's Kit
- Vehicles: Land Vehicles (Horses)
- Languages: Common, Izwaldan, Sylvan
- Armor: Shields
- Weapons: All Simple weapons, shortswords, spears, glaives, shortbows, and longbows
Racial: Fiarra (Mammalian; equine, humanoid: Omnivore) [RL 1]
Ability Scores: +1 to strength, constitution, charisma
Speed: 35 feet
- Amazon Weapon Training: Gain proficiency in spears, glaives, shortbows, longbows, and shields.
- Natural Resilience: When not wearing armor, you may treat your armor class as 10 + your constitution modifier + your dexterity modifier.
- Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Rugged Grace: Advantage to saves vs Charm, and to Intimidation and Persuasion checks against mammalians.
Class: Monk
- Unarmed Defense: When not wearing armor or using a shield, AC is equal to 10 + wisdom modifier + dexterity modifier.
- Martial Arts: You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield.
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels [1d4]
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
Other: Advancement Points 0 (4 base, -1 tool proficiency, -3 feat gained)
Feat Animal Handler
- You gain proficiency in the Animal Handling skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- You can use a bonus action on your turn to command one friendly beast within 60 feet of you that can hear you and that isn't currently following the command of someone else. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area.
Equipment and Treasure
Personal Purse: 0gp
Attuned Items (maximum 3)
- ––
- ––
- ––
| Weapons | Damage | Weight | Description |
| Shortswords x2 | 1d6+Dex | 4lbs | Slashing; Light, finesse, melee. |
| Tube Shooter x2 | 1d8+Dex | 4lbs | Piercing; Ranged, 40/160ft range. 10 spare arrows, each takes an action to reload. |
| Defensive | Armor | Weight | Description |
| Monk-wear | –– | 2lbs | Not Armor, despite the greaves and gauntlets. |
| Other Items | Weight | Description |
| Explorer's Pack | 59lbs | Backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and 50 feet of hempen rope. |
| M. Hunter's Pack | 48lbs | A chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, 3 torches. |
| Common Clothes | 1lb | This is literally just a sash of cloth to tie floppy bits down. |
| Necklace | -- | A pair of silver necklaces, one of which was to be for her twin sister. |
Mounts, Retainers, and Vehicles:
- Light Horse, "Cheese Sandwich"