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Yonme

Physical

Name: Yonme Near-Dios
Alignment: Lawful Neutral
Age: 2 (23)
Race/Ethnicity: Red-Gold Dragalish
Sex/gender: Hermaphrodite, feminine
Height: 5'2"; 10'9" long
Weight: 152lbs

Statistics

Ability Scores SavesSkills Proficiency Bonus: +3
STR16+3 +6pAthletics (+6) Max HP:49 (5 d12+3)
DEX14+2 +2 Acrobatics (+5) Max FP:12 (d4) cha
CON16+3 +6p  Hit Dice:5
INT10+0 +0 Arcana (+3), Investigation (+3) AC (con+dex)15
WIS8-1 -1 Perception (+2)  
CHA12+1 +1 Intimidation (+4), Persuasion (+4) Speed: 40ft base, 40ft fly
Armor and Weapons: Simple and Martial weapons; Light armor and shields
Tools: Cook's Utensil's, Poisoner's Kit, Smith's Tools
Languages: Common, Draconic, Dwarvish, Elvish, Goblin, Harpy

(Racial) Dragalish – Medium, 30ft speed

  • Draconic Agility: Proficient in acrobatics
  • Draconic Wings: Fly equal to base speed; retractable; cannot fly in armor heavier than light
  • Dragon Scales: Resistance to Fire damage
  • Retractable Limbs: Can choose to gain or lose the limbless trait as an action; fly speed remains unchanged unless wings are retracted as well.

(Background) Dabbler

You had opportunities to explore many potential occupations, and though you ultimately chose a different life, you've retained an amount of knowledge from before.
  • (Feat) Skilled: Arcana, Athletics, Investigation
  • (Skills): Persuasion
  • (Tools): Choose any two artisan's tools (Poisoner's Kit, Smith's Tools)

(Feat) Healing Milk

  • Constitution +1
  • You may spend a hit die and fill your breasts with nutritious milk. In effect, you gain a pool of healing equal to your constitution modifier (minimum 1) * your proficiency bonus. Creatures other than you may drink your milk as an action, and heal hit point damage equal to the number of points you spend from this healing pool when they do so.

Class Features

Extra Attack, Rituals, Arts (1st circle, Cantrip 2d8, Focus 1d4, FP Limit 4)
Combat Style: Mobile (may withdraw or dash as a bonus action. Base speed increases by +10ft)
Carnage: (3/long rest) – Enter on own turn; lasts until 3 consecutive turns without attacking an enemy. Gain 2 Aegis points that last until start of next turn, +shield AC; 1 aegis point may reduce incoming damage equal to proficiency bonus. Deal +2 damage with strength-based melee weapons, +3 if two-handed.

  • Carnage Power: Gorethorn
  • Carnage Power: Daring Gambit

Prowess: (3 d6), Recover [1] on initiative, or all on a short or long rest.

  • Devour Magic – When targeted by a spell or magical effect, may spend a prowess die as a reaction to heal damage equal to the die result plus your proficiency bonus, regardless if the spell attack hit or miss, or any save made succeeded or failed. You choose if the healing occurs before or after the triggering effect resolves.
  • Famine
  • Feast
  • Foul Play (Trip)

Scourge Dual-Class
Gather Flame [+1 flame, burn 1::3 temp HP], Burn Health [1d6 temp burn, +1 effective FP+Limit]
Pyromancies (Charisma)

  • Conjure Flame (red)
  • Consume Warmth (black)
  • Inner Fire (black)

Belongings

Shortbow (Masterwork, Mighty Composite 3STR), Counter-weighted Halberd
1 poison knife: 3x medium spider poison (DC12, poisoned, -1d4 penalty to strength rolls), 8x Numbing toxin (DC10, poisoned, -1d4 penalty to dexterity rolls), 3x knockout arrows (DC11, unconsciousness)
Backpack: 100ft earthsilk rope, 1 waterskin, 2 bottles of alchemical grease, 5 empty glass bottles.
Coinage: 143gp, 15sp, 4cp

Background

Birthday: 5th Seimai
Sign: Gorgon
Favorite Foods: Yogurt, fruit; Favorite Dish: Cranberry and Cream Tarts
Cooking Style: Ylari-Karameikian Fusion; Specialty Dish: Puff-pastry crust sausage and vegetable pot pie.

The dragalish part of Near when she split into two. Her personality has yet to diverge from core.

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Page last modified on January 07, 2023, at 09:23 PM