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Madlands /
ScienceThe seamstress lives in a castle; a replica of a castle in fact, probably built for a movie or by a rich eccentric. Her domain expanded around that. Traditional tech is hard to come by, so the Seamstress uses biotech and necrotech wherever possible. The fields are worked by things like centaurs made from two human torsos connected at a right angle, merfolk made by grafting cloned dolphin skin to a human body patrol the lakeside harbor and go out fishing. Many of these beings are simple-minded or even soulless; These beings are generally happy with their exitence, generally not remembering their first life. A few do, and prefer this to the penury they knew before. The few subjects who have free will usually traveled to the Seamstress' domain to offer their skills and loyalty in exchange for life extension or even radical transformation. The Seamstress never forces anybody to drink her poison, she doesn't need to. The Seamstress' main laboratory is well furnished from what advanced medical equipment she could scavenge over many years. Transforming someone by magic or mad surgery is easy; making the changes stick after the current generation is next to impossible, to the point that the few times it has happened are well known. Thus the Madlands got Heart Lake merfolk, harpies, sahrawa (snake people) and taurs. The Seamstress' current long-term research project is achieving this as well; she's nowhere close, though. While it would be bad for "business", it would also cement her legacy as the equal to any archwizard (she's very keen to point out at any given chance that she doesn't use magic, she uses science... potato, potayto.) |