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ExpeditionAssets

Personnel of Note:

NameRoleRankInfluence
HansCO of Expedition Armoured UnitsRittmeister+2
Gunther HindenSS Commando with an MG34 prototype ('Gertrude')SS-Rottenführer+2
GrettaRadio operator ladyGefreiter+0
GabriellaSexy scientistAmtsleiter (Party Rank)+0
AlphonseChief Expedition MechanicOberfeldwebel+0
Father VickersonChaplainGefreiter+0
Dr. BurenPsychology/Sociology/Pathology/Pharmacology/General Medicine DoctorAmtsleiter (Party Rank)+0
Dr. KleinChief of Surgery and expert surgeon.Amtsleiter (Party Rank)+1
Albert SiegfriedThule Society representativeAmtsleiter (Party Rank)+1
Albert DoyleCO of Expedition Gestapo and Political OfficersHilfskriminalkommissar+0
Eric MottleFormer Master at Arms for Baron Farnsworth (currently imprisoned in SwordhengeMaster of Arms+0

Assets:

  • Base camp established near Gate.
  • Heavy construction and manufacturing equipment
  • 100 Prisoners, plus Baron Farnsworth, currently being held captive in the infirmary under armed guard.
  • 300 skilled workers and 900 vagrants put to work in Redding. Wages are 4 silver coins daily for skilled workers, 2 for unskilled.
  • Booze procured
  • 2/3rd ton platinum, 2/3rd ton quartz, 2/3rd ton marble (Magically charged materials)
  • 4 million gold coins. 1 gold coin = 10 mithril coins = 100 silver coins. 2 silver coins is the average daily wage.
  • Noble estate worth 1 million gold coins.

Current Expedition Forces:

  • 4 Squad of SS Commandos.
  • 1020 Wehrmacht infantrymen. These are broken down into 127 squads of 8 (plus two), including a medic and a machine gunner, as well as submachine gun soldiers and riflemen.
  • 1 Company of Gebirgsjager, numbering approximately 100 men
  • 48 Opel Blitz light trucks, carrying ammunition, medical supplies, and fuel.
  • 30 Krupp Protze heavy trucks, carrying the above, in addition to heavier construction materials and supplies.
  • 4 Sd.Kfz. 251 with machine guns, towing a pair of FlaK 38.
  • 6 Sd.Kfz 251/1
  • 2 Sd.Kfz. 247
  • 3 Panzer IV tanks
  • 8 Panzer II tanks
  • Two squads of a dozen Combat Engineers each, able to quickly erect fortifications and assist in military constructions.
  • 1 Flakpanzer IV (Wirbelwind)
  • Four science teams, including a pair of geologists.
  • A detachment of Gestapo and SS politcal officers, numbering twenty men.
  • An artillery detachment of 18 leFH 18s, in addition to a dozen mortar pieces with associated ammunition.
  • 12 Thule society members, led by a senior member
  • Superheavy cargo trailer (Temporary)

Portal Base Facilities:

  • Mess Hall [Concrete]
  • Triage Tent [Basic]
  • Surgical Hospital [Basic]
  • Infirmary [Basic]
  • Barracks [Concrete] [Improved Capacity]
  • Bar [Basic]
  • Machine Gun Nests [Basic]
  • Anti-tank emplacements [Primitive]
  • Perimeter watchtowers [Primitive]
  • Wooden Pallisade [Primitive]
  • Latrines
  • Command Post [Concrete]
  • Emergency water storage drums [Two weeks' worth]
  • Steel prison cages
  • Western observation post
  • Warehouse [Basic]
  • Science Lab [Basic]
  • Magic Lab [Basic]
  • Airstrip [Primitive]
  • Stables [Primitive]
  • Riverside Village Outpost [Basic] [12 Man Garrison] [Connecting Dirt Road; Oil Pump; Connecting underground pipeline]
  • Motor Depot [Basic]
  • Fortified Bridge [Stone]
  • Machine Shop/Repair Depot [Basic]
  • Oil Refinery [Basic]
  • Base lighting and PA system [Basic]
  • Hangar [Capacity: 10]
  • Prison Camp [Basic] [Capacity: 100/250] [Concrete Production]
  • General Purpose Factory [Basic]

Redding Facilities:

  • Modernized Keep [German military standards]
  • Nazi-Styled Political/Administration Office
  • Chemical Plant [Fertilizers enabled] [100 workers required]
  • Steel Mill [Basic]
  • Foundry [Basic]
  • Concrete Factory [Basic]

>>23955360 You have a surplus of both fuel and medical supplies, your men churning out more and more of the former. Ammunition stocks are holding high as well, though slightly depleted from the extended engagement, there's more than enough to hold out for two or three battles like that. Your warehouse in particular has plenty of unopened crates of bullets.

Medical supplies are also at a surplus, though Riverside has put a slight strain on them, your men remain consistently healthy. The rat problem has also been taken care of, the creatures falling prey to your complex technological murder-gizmos, commonly called "Rat Traps".

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Page last modified on July 24, 2013, at 04:55 PM