(stuff about how it works, weh)
| Table; spellcasting scaling |
| Level | Circle | Cantrip Dice | Spell Die | Max Points |
| 1 | 1st | 1d8 | 1d4 | 2 |
| 2 | 1st | 1d8 | 1d4 | 2 |
| 3 | 1st | 1d8 | 1d4 | 3 |
| 4 | 1st | 1d8 | 1d4 | 3 |
| 5 | 1st | 2d8 | 1d4 | 4 |
| 6 | 2nd | 2d8 | 1d4 | 4 |
| 7 | 2nd | 2d8 | 1d6 | 5 |
| 8 | 2nd | 2d8 | 1d6 | 5 |
| 9 | 2nd | 3d8 | 1d6 | 6 |
| 10 | 2nd | 3d8 | 1d6 | 6 |
| 11 | 3rd | 3d8 | 1d6 | 6 |
| 12 | 3rd | 3d8 | 1d6 | 7 |
| 13 | 3rd | 4d8 | 1d8 | 7 |
| 14 | 3rd | 4d8 | 1d8 | 7 |
| 15 | 3rd | 4d8 | 1d8 | 8 |
| 16 | 4th | 4d8 | 1d8 | 8 |
| 17 | 4th | 5d8 | 1d8 | 8 |
| 18 | 4th | 5d8 | 1d8 | 9 |
| 19 | 4th | 5d8 | 1d8 | 9 |
| 20 | 4th | 5d8 | 1d8 | 9 |
Colors of Magic.
Black – (directly effect creatures' bodies)
Blue – (mental effects, targeting the mind. Enchantment)
Green – (deals with spirits and souls. Closest to summoning in terms of effects. Conjuration)
Red – (indirectly effect creatures/generate magical effects)
White – (protective magic, bounded fields, etc. Abjuration)
- Biomancy – Sometimes called Arts, biomancy involves affecting the body and its processes directly. A very difficult style of magic to master.
- Invocation – Calling upon spirits or an aspect of the world; invocations are essentially replicated miracles.
- Geomancy – Manipulation of the terrain and existing objects, geomancy is more loose than other schools, however it primarily deals with non-living things.
- Necromancy – Dealing primarily with souls and the dead moreso than corpses, nonetheless considered a somewhat unsavory method.
- Pyromancy – Flame is similar to living things, enough so that it reacts quite readily to the magic and feelings of living creatures with the affinity.