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Spells

(stuff about how it works, weh)


Table; spellcasting scaling
LevelCircleCantrip DiceSpell DieMax Points
11st1d81d42
21st1d81d42
31st1d81d43
41st1d81d43
51st2d81d44
62nd2d81d44
72nd2d81d65
82nd2d81d65
92nd3d81d66
102nd3d81d66
113rd3d81d66
123rd3d81d67
133rd4d81d87
143rd4d81d87
153rd4d81d88
164th4d81d88
174th5d81d88
184th5d81d89
194th5d81d89
204th5d81d89

Colors of Magic.

Black – (directly effect creatures' bodies)
Blue – (mental effects, targeting the mind. Enchantment)
Green – (deals with spirits and souls. Closest to summoning in terms of effects. Conjuration)
Red – (indirectly effect creatures/generate magical effects)
White – (protective magic, bounded fields, etc. Abjuration)
  • Biomancy – Sometimes called Arts, biomancy involves affecting the body and its processes directly. A very difficult style of magic to master.
  • Invocation – Calling upon spirits or an aspect of the world; invocations are essentially replicated miracles.
  • Geomancy – Manipulation of the terrain and existing objects, geomancy is more loose than other schools, however it primarily deals with non-living things.
  • Necromancy – Dealing primarily with souls and the dead moreso than corpses, nonetheless considered a somewhat unsavory method.
  • Pyromancy – Flame is similar to living things, enough so that it reacts quite readily to the magic and feelings of living creatures with the affinity.
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Page last modified on April 14, 2026, at 06:29 PM