Character Name: Name
Rank: rank
Sex, Gender: usually female, etc
Age: 13~20
Biometrics:
Eye Color:
Hair Color:
Skin Color:
Build:
Height:
Weight: (Without Armaments)
Origin/Ethnicity:
Character Description:
Array: Character Descriptors: (Stats start at 2 each, distribute 4 points as desired to a maximum of 6, then select 1 combat and 1 personality descriptor.)
| Cunning | 2 | 2*(C+L) = | xx Health |
| Luck | 2 | 3x wounds to K.O. |
| Athletics | 2 | 2*(A+S) = | xx Stamina |
| Skill | 2 | |
| Empathy | 2 | 2*(E+W) = | xx Spirit |
| Will | 2 | |
Traits:
Special traits possessed by your character. You begin with 1 free trait, and may select up to 2 additional traits by taking a drawback for each one. In addition, if you have a Magical Ability proficiency of at least 1, you must select a rank 0 magical trait to determine your casting style and attunement stat.
Stress:
Stress Explosion: (name of explosion) When everything becomes too much to handle, what is your character's first reaction? Yelling, violence, drinking, sleeping, something else? This should be a very disruptive act and likely to have negative consequences, but your character is too wound up to care at the time.
(Stressor) One thing that highly stresses your character, invoking anxiety, anger, or similar reactions. A character may have more than one stress button, and you should inquire with the GM about them.
Relief (action) What does your character do to calm down? Before stress gets the better of her, how does she take care of it? This can be related to her explosion, or to her stress (generally being the opposite), or, more often, it can be related to her backstory, and things she enjoys.
Proficiencies:
XP total: A Witch begins with 30XP to spend on proficiencies, at least 5 of which must be spent on Base proficiencies. (Unspent XP: 30)
| Base Proficiency | Ranks (Xp) | Total | Description |
| Combat, Melee | 0 (0xp) | +0 | The base modifier for melee weapon attacks. Specialization in particular weapons is recommended. |
| Firing Skill, Aimed | 0 (0xp) | +0 | This modifies your attacks with ranged weapons when attempting aimed fire actions. |
| Firing Skill, Volley | 0 (0xp) | +0 | This modifies your attacks with ranged weapons when attempting volley fire abilities. |
| Lore | 0 (0xp) | +0 | General learnedness in various topics. Without specialization, this is mostly trivia with the occasional useful nugget. |
| Magical Ability | 0 (0xp) | +0 | Your base skill with magic, determining which powers you may learn, as well as the strength of your abilities. |
| Synchronization | 0 (0xp) | +0 | Your ability to synchronize with Gears, can be further specialized to specific terrain types, followed by models. |
| Proficiency (stat) | Ranks (XP) | Total | Description |
| entry (x) | 0 (0xp) | +0/0s | Placeholder. |
| entry (x) | 0 (0xp) | +0/0s | Placeholder. |
| entry (x) | 0 (0xp) | +0/0s | Placeholder. |
| entry (x) | 0 (0xp) | +0/0s | Placeholder. |
| entry (x) | 0 (0xp) | +0/0s | Placeholder. |
Other: Gear Quirks, Magical Abilities, and Techniques:
A Witch unlocks her potential over time, learning new magical abilities, combat techniques, and quirks of her Gears. She begins with 1 free ability point that she may use to buy any rank 0 ability. She also selects her starting level of augmentation (she may move further down the track later, but never to a lighter augmentation).
Gear Style: (External, Minor Integration, Heavy Integration, Replacement)
Personalized Equipment
Other Notes \\