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Armor

The post-Appearing world is an extremely safe place, to the point that wearing armor of any kind for anyone not on official business is an inherently suspicious action. Some territories such as France and Turkey have reinstated law enforcement agencies, and provide them with body armor as needed.

Regular citizens who desire armor must generally improvise it from everyday wear or make their own.

Armor gives extra Threshold to a character according to its armor value; it may also give a bonus of 1 to defense rolls against melee or ranged attacks.

TypeExampleArmor valueBonus against
Light wearNaked; sundress; swimming suit; pijamas0None
Medium wearSuit and tie; casualwear; white-collar work clothing1None
Heavy wearBlue-collar work clothing; overalls; hiking or climbing getups1Ranged
Light armorPolice uniform; military fatigues; padded vest; BRA (*)2Melee
Flak armorBiker outfit; flak jacket; leathers2Ranged
Medium armorChainmail; fencing outfit; standard riot-police gear3Ranged
Heavy armorADVENT riot armor; Panzerklein suit3Both
  • : A particular design of armor, derived from a padded vest with multiple layers of fabric and lightweight metallic mesh, supplemented by chainmail where needed. It is used to resist Angel crippling strikes and lightning bolts, and is known as Battle Ready or Jacobite armor. When paired with a helmet, it makes the user extremely (but not perfectly) lightning proof; a Faraday-cage hoodie provides partial protection. This armor looks like track pants and a hooded shirt, but is bulky and very ineffective against modern ranged weapons since it prevents wearing other protection due to weight, making its use extremely situational.

Environmental effects such as fire, miasma, extreme cold and so on can be replicated by some sprayers.

Anything expressly designed as armor will eventually cause fatigue to anyone who isn't trained in its use; medium and heavy armor will cause fatigue regardless, but do so much more quickly to untrained users. Armor can be custom-tailored to reduce this effect for the character the armor is being tailored to.

Power armor does not currently exist, although one of the methods being studied to prevent intercision involves permanently bonding someone with a suit of armor that incorporates extensive life support systems.

Shields

Shields work as mobile cover in firefights, and tools to parry a blow in melee fights. Defense bonuses due to shields are removed from the damage calculation if the blow hits, since the shield has effectively been bypassed. Light shields give a bonus of 1, medium shields give a bonus of 2, and heavy or tower shields and partial cover gives a bonus of 4. Full cover gives a bonus of 8, but cannot be fired through.

Like armor, medium and heavy shields will eventually cause fatigue to anyone who isn't trained in their use; heavy shields will cause fatigue regardless, but do so much more quickly to untrained users.

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Page last modified on May 05, 2016, at 12:26 PM