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Discs! Brethren! Pie! (Under construction) Paint It Green (Under construction) Legalese: Creative Commons 3.0 Noncommercial Sharealike, Attribution to Robots Everywhere,LLC This content is provided to you ad-free by Robots Everywhere, LLC |
ArmorThe post-Appearing world is an extremely safe place, to the point that wearing armor of any kind for anyone not on official business is an inherently suspicious action. Some territories such as France and Turkey have reinstated law enforcement agencies, and provide them with body armor as needed. Regular citizens who desire armor must generally improvise it from everyday wear or make their own. Armor gives extra Threshold to a character according to its armor value; it may also give a bonus of 1 to defense rolls against melee or ranged attacks.
Environmental effects such as fire, miasma, extreme cold and so on can be replicated by some sprayers. Anything expressly designed as armor will eventually cause fatigue to anyone who isn't trained in its use; medium and heavy armor will cause fatigue regardless, but do so much more quickly to untrained users. Armor can be custom-tailored to reduce this effect for the character the armor is being tailored to. Power armor does not currently exist, although one of the methods being studied to prevent intercision involves permanently bonding someone with a suit of armor that incorporates extensive life support systems. Shields work as mobile cover in firefights, and tools to parry a blow in melee fights. Defense bonuses due to shields are removed from the damage calculation if the blow hits, since the shield has effectively been bypassed. Light shields give a bonus of 1, medium shields give a bonus of 2, and heavy or tower shields and partial cover gives a bonus of 4. Full cover gives a bonus of 8, but cannot be fired through. Like armor, medium and heavy shields will eventually cause fatigue to anyone who isn't trained in their use; heavy shields will cause fatigue regardless, but do so much more quickly to untrained users. |