| Building Name | Description | Function |
| Lander | The ship the faction landed in, containing construction materials, seeds, and fuel. Cannot be rebuilt and acts as the "construction yard". | Central hub with sleeping quarters, infirmary, and materials for base expansion. Contains an arc furnace for smelting. |
| Habitation Dome | Provides extra space for crew. Can be upgraded with enrichment options. | Increases crew comfort, preventing boredom and overwork. |
| Agri Dome | Hydroponic or aquaponic facility for growing food. | Provides food, which is essential for long-term survival. |
| Lab | Adapts technology to the Martian environment. | Enables research for improving base efficiency and exploration. |
| Workshop | Constructs robots and upgrades existing ones. | Builds robots for various tasks (exploration, mining, combat). |
| Runway | Unlocks powerglider drones | Base for scouting drones that help with exploration and mapping. |
| Solar Panels | Generates power, but vulnerable to dust storms. | Provides sustainable energy for the base. |
| RTG (Radioisotope Thermoelectric Generator) | Generates power from nuclear fuel. | Stable power source that’s less affected by environmental conditions. |
| Reactor | Large nuclear reactor providing ample energy. | Powers the entire base, but requires significant resource investment. |
| Derrick | Extracts water from underground sources. | Supplies water for the base and agriculture. |
| Bucket-Wheel Excavator | Large, stationary robot used for mineral extraction. | Mines minerals, essential for building and maintaining the base. |
| Antenna | Extends the robot control radius. | Allows remote robot operation beyond the immediate area. |
| Mini Hab | Small habitation unit for 1-3 crew members, used for forward operations. | Supports crew on extended exploration missions. |
| Component Type | Description | Function |
| Chassis (Wheeled) | Steers like a car; fast, but limited terrain capability. | Used for transportation on flat terrain, quick resource gathering. |
| Chassis (Tracked) | Steers like a tank; slower but handles rough terrain. | Good for traversing rugged Martian landscapes and heavy-duty work. |
| Chassis (Rocker-Bogie) | Balanced between wheeled and tracked. | Moderate speed and terrain flexibility. |
| Chassis (Walker) | Can traverse any terrain, moves slowly, uses wheels to skate on flat terrain. | High versatility, used in areas unreachable by other robots. |
| Drone (Helicopter) | Small, short-range quadcopter for scouting. | Ideal for quick reconnaissance missions. |
| Drone (Power Glider) | Long-range solar-powered glider for mapping. | Best for long-term surveillance and resource mapping. |
| Cargo Payload | Simple cargo container for carrying resources or buildings. | Transports materials needed for construction or resource gathering. |
| Cockpit | Allows a crew member to pilot the robot. | Crew-controlled operation, improving robot efficiency in complex tasks. |
| Antenna | Extends communication range for the robot. | Used for acting as a signal repeater or scouting over longer distances. |
| Spectroscope | Analyzes nearby minerals. | Helps with mineral identification for mining operations. |
| Seismometer | Detects underground water. | Useful for identifying deep-water sources for the base. |
| Excavator | Can dig for minerals and act as a general-purpose tool. | Mines minerals and can assist in scavenging or combat. |
| Forklift | Supports construction and crew activities. | Used for handling building materials or as a basic melee tool in combat. |
| Weapon | BattleBots-style weapon (spinner, launcher, grabber). | Basic combat weapon for robot skirmishes. |
| Advanced Weapon | Heavy weapon system (turrets, mortars, etc.). | High-damage output, but requires ammunition. |
| Camera | Long-range scouting and surveillance camera. | Allows better exploration and resource location over distances. |
| NAVCOM | Enables autonomous robot operation away from control centers. | Automates robot actions, but with reduced efficiency. |