
Six's plasma suit during an impromptu spacewalk.
Name: Daisy
Alignment: Lawful Angry
Age: 3 standard years
Phenotype: Mimirogue
Gender: Bunny (She/It)
Appearance:
Height: 10'9"
Weight: 630lbs
Name: Six
Alignment: Radical Harmonist
Age: 19 Archiellan Cycles (26 standard years)
Phenotype: Archiellan
Gender: N/A (She/They/He)
Appearance:
Height: 4'11" (w/ prosthetics)
Weight: 80lbs (w/ prosthetics)
Daisy Origin:
Daisy is a modified Mimirogue, one of many experiments in creating viable soldiers from the fecund but anarchous species. Her unusually large size is due to her ability to function as a suit of power armor... for an admittedly small pilot. Luckily, Six is the perfect size.
Hobbies: Cosplay, gardening
Likes: Six, being fluffed, cabbage, dark bread, heavy metal, big guns
Dislikes: Demons, complicated words, cats, blood
Six Origin:
Six is a radical harmonist from a traditionalist family, and volunteered to become a vassal of the Dark Lord Stra-Kuhl mostly to get away from them once she reached adulthood (16 archiellan cycles). She was assigned command of Daisy thanks to her specialty in influencing the emotions of others, and so has had Daisy for most of the latter's life. She has recently been promoted to the department of stupidity after proving loyalty and competence, and is on her first mission with Daisy in this new chapter of her life.
Hobbies: Singing, videogames, cooking
Likes: Daisy, bunnies, soft things, boobs, large boobs, music, blood, sugar, pickles
Dislikes: Authoritarians, meat, bed time
Bio Details:
Diet: Both individuals are mostly vegetarian, with Daisy having a strong taste for greens and grains, while Six is almost a frugivore or nectavore and sometimes has to be forced to eat something that isn't 90% sugar.
Relationship: While Six seems to regard Daisy more as a beloved pet, Daisy's view of her handler seems to border on romantic or at least sexually charged, and is quite co-dependent on her. During VR simulations where Six lost Daisy, she was distraught but able to complete missions; Daisy destroyed the simulator and had to be consoled and reassured of Six's being alive directly, and further simulations were cancelled going forward. It is perhaps best to sum it up as a girl and her faithful dog.
Incompatibilities: While few, there are some minor disagreements between the pair. Six's taste in music is far broader than Daisy's, which can irritate the mimirogue in cases where she is wanting specific styles to control her mood. Daisy is also rather meticulously clean, though Six's motivational issues makes it difficult to meet this preferred level of neatness.
Six, stats
Rider rank 3
| Toughness | 2 | HP: | 10 | Layers | A: Plasma Screen [X] A5 | B: Prosthetics [5] A1 | C: Undergarments [X] |
| Athletics | 2 | Endurance | 5 | Physical Check | +2 | Physical Defense | 7 |
| Charm | 6 | Temper | 9 | Stress Explosion: Nap Time |
| Knowledge | 4 | Senses | 12 | Psi Attack | +3 | Psi Defense | 10 |
| Spirit | 4 | Ki Limit | 14 | | Movement | 4 |
Combat: Close 2, Artillery 1, Tactics 1, Sniping 0, Psionics 3
Class Bonuses: Lead/Inspire +2, Piloting +4
Skill Triggers Infotech +2, Medical Knowledge +4, Perform +6, Rapport +2, Seduction +2
"Talents"
Empathic Projection 3
Mastermind 1
Social Butterfly 2
"Traits"
- Crystalline Cellophane
- Limbless
- Songstress: An Archiellan style of using ki, enhancing psionic effects. Six's psionic abilities gain the song magic trait.
Equipment
- Plasma Screen; Armor 5, (• activate), if inactive, does not provide protection. Replacing the special cellophane film this ki-based armor uses is relatively simple, but cannot be done in combat.
- Prosthetics; Armor 1, mobility aid, manipulation aid; negate the penalties of the limbless trait.
- Pocket Doctor; An upgraded first-aid kit, with iactric mold, basic surgery tools, and an extensive digital database, as well as a printed book on more common treatments and conditions. Provides Accuracy +1 to Caution checks when using the Pocket Doctor on medical-based skill triggers.
Ki Powers
Cinnamon Sweets (•••, Sustain •; Ramp 0, Ki 1; Provides minor shield, ally may spend [action] to heal self while active, inflicts 1 stress on Six when healing is taken.)
Draw Potential (Reaction oo; Hypnosis, Ki 3; Target may spend from their TACKS, rolling it twice and taking the preferred result, but may only apply it to accomplish. If their caution roll succeeds, then the spent TACKS is refunded; this refund may only happen once before a full rest.)
Forced Duet (•• Compulsion, Ki 4; Target must mirror, follow, or accompany Six's action or suffer 4 stress each turn until they make a successful spirit check at the end of their turn.)
Phantom Ensemble (•; Sustain ¤; Ramp 2, Ki 2; Environment becomes an instrument, greatly increasing range of song magic immediately, and provides accuracy on song magic effects on ramp up)
Daisy, stats
Intelligent Bio-power Armor
As a companion, Daisy does not gain her own CATSP, skill triggers, or talents. She uses the companion class to determine bonus skills. She shares her rank with Six to determine statistics, and requires command from Six to act in combat situations; she cannot participate directly in social tests.
While being piloted, Daisy uses Six's CATSP, Senses, Psi Attack, and Psi Defense.
| Toughness | 6 | HP: | 20 | Layers | A: Armor Plating [10] A3 | B: Support Garments [8] | C: Undersuit [X] |
| Athletics | 5 | Endurance | 8 | Physical Check | +5 | Physical Defense | 8 |
| Charm | 2 | Temper | 5 | Stress Explosion: Smash Stuff |
| Knowledge | 2 | Senses | 7* | Psi Attack | +0 | Psi Defense | 6 |
| Spirit | 3 | Ki Limit | -- | | Movement | 6 |
Class Bonuses: Intimidation +2, Manual Labor +2, Rapport +2
"Traits"
- Enhanced Toughness: Treats Toughness as 2 higher to determine HP.
- Fluffy Therapy: (••) May spend a Spirit to heal stress equal to Charm on a character. May only affect any one character once per scene.
- Soft Armor: If more than 5 damage is dealt directly to Daisy while she is piloted by Six, that damage is reduced by 1/5th (rounded down), and this subtracted amount is dealt to Six's HP.
"Modifications"
OO [Mind] – Combat Training; Daisy can fight on her own without command for a scene by spending 1 spirit as a >.
OOO [Spine] – M4-class Tower Projector; Six may "mount" (•••) and pilot Daisy using Song Magic from up to 25 spaces (before any modifiers), suffering a -1 to all CATSP when doing so.
O [Body] – Kinetic Reinforcements; Daisy treats any damage to her clothing layers as 1 less (minimum 1 damage) when diverting damage.
"Unique"
Bestial Strength Passive – (Reaction o: gain accuracy 1, 2, or 3 to physical checks, but must make a Spirit save at end of turn or take stress equal to twice the accuracy dice gained)
Active – Vorpal Bunny (¤: gain bonus damage to Close attacks until end of scene, and Bestial Strength applies to attack rolls with Close attacks while active.)
Weapons
- Jam Launcher (Heavy ••••, Artillery) Range 15, Damage 2d6+1 Kinetic. Soft Rounds 2 (Increase any damage reduction from armor or layers by +2 vs this weapon), Autofire (if fired on a successive round, reduce the TU cost to fire by • if the new target is within range 5 of the previous target's position, to a maximum reduction of ••), Unstable (must spend • to brace or suffer innaccurate, and movement is halved until end of next turn), Chunky Salsa (this weapon ignores all layers that do not provide armor).
- Gyrojet Longarm (Main •••, Sniping) Range 3-10, Damage 1d6 Kinetic. Arming (minimum range 3 to target), Aiming 2 (Increase damage by +2 for each extra TU spent on the attack)
- Zap Pistol (Sidearm ••, Close) Range 4, Damage 1d6 Electric. Loading.
- Utility Knife (Sidearm ••, Close) Threat 1, Thrown 3, Damage 1d3+1. Brutal (if a 6 is rolled on the damage die, increase the damage dealt by +2), Grapple (can be used while grappling with no penalty)
Equipment
- Armor Plating (Layer A); Armor 3. General purpose armor that protects against all forms of damage.
- Support Garments (Layer B); If support garments are destroyed, increase the action require to brace for Unstable by •.
Equipment, belongings, and holdings
Daisy
- Basic Armor; a military grade space suit optimized for ranged combat. (AV 2, vs Ranged)
- Jam Launcher; A large cannon that looks more like it was meant to be attached to a fighter. It launches ferrofluid filled charges via sabot rounds, making it less lethal than its size suggests, while also making it safer to fire inside a ship. It's main benefit is its range, and that it can foul ferrofluid shields with only a few shots. It can also be fitted with other types of ammunition, should the need arise.
- Gyrojet Longarm; More commonly used than her beloved jam launcher, this weapon is highly accurate with a low rate of fire.
- Zap Pistol; Fires electrically charged plasma bolts. Not a full plasma weapon, it is more of a stun gun with effectively unlimited ammunition... so long as it has time to charge.
- Utility Knife; Not fully intended as a weapon, it is quite useful as one anyway.
Six
- Portable Tower Link; A crystal radio setup allowing Six and Daisy to link via ki over considerably longer distances than normal.
- Pocket Doctor; An upgraded first-aid kit, with iactric mold, basic surgery tools, and an extensive digital database, as well as a printed book on more common treatments and conditions. Provides Accuracy +1 to Caution checks when using the Pocket Doctor on medical-based skill triggers.
- Basic Prosthetics; Upon assignment to field work, Six was given standard grade prosthetics to allow her to perform her duties. Made primarily of plastics, they are not that much more durable than normal flesh. Thanks to the nature of an Archiellan's crystalline cellophane, and the fact that these are not of archiellan make, she cannot gain the benefits of her crystalline cellophane and the limbs at the same time. As they are intended for use in a variety of environments, they do contain small RCS modules to allow her some movement in microgravity.