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AccapeliaSkillsC

Active Abilities

Arhou'chs Cecet; "I will become a shield of hope"

Level 1 Accapelia sings, and her song and hope become a shield to protect her allies. As a single action, Accapelia grants allies within range (6 spaces) a bonus swap die on defense rolls against attacks, and Invulnerability 1. Each affected ally is surrounded by small, pearl-colored and transparent shields of psuedomaterial that intercept attacks, and fade at the end of the turn she ceases her song.
LevelVitality CostRangeSong Effect (cumulative)
16 vitWill statAlly defense swap die, Invulnerability 1
26 vitWill +1Ally defense +1
36 vitWill +2Ally defense +2
45 vitWill +3Invulnerability 2
55 vitWill +4Ally 2 defense swap die

Cinna; "Salve"

N/A The singer channels her song into healing waves, absorbing the hurt of her allies into herself. As a single action, the singer spends 1d4 spirit to heal allies within range for 1d6 HP. She may spend additional spirit equal to the song's level to increase the healing die by 1 step. Temper may not be used to mitigate this spirit cost.
LevelVitality CostRangeSong Effect (cumulative)Healing Increase w/ spending extra spirit
18 vit, 1d4 sprEmpathy statAlly heal 1d61d8
28 vit, 1d4 sprEmpathy +1Swap die vs negative effect1d10
38 vit, 1d4 sprEmpathy +1Ally heal +22d6
47 vit, 1d4 sprEmpathy +2––2d8
57 vit, 1d4 sprEmpathy +2Ally heal +42d10

Lunestrazier; "Moonlight Spear"

N/A The singer creates a psuedomaterial spear, enhancing its physical form and power by channeling her song into it. As a single action, the singer creates the spear, and may enhance it or launch it as a separate action. The Singing skill may be used in place of ranged attack or volley attack.
LevelVitality CostRangeMaximum ChargeDamage* (direct)Damage* (volley)Song Bonus (cumulative)'''
1410/30; 8 line (volley)31d8+21d6+1––
2412/35; 8 line (volley)42d6+32d4+2+1 song attack
3414/40; 9 line (volley)52d8+52d6+2+1/1s song attack
4316/45; 9 line (volley)63d6+73d6+3+2/1s song attack
5318/50; 10 line (volley)73d8+93d6+5+2/2s song attack
6*––4d8+104d6+6n/a
7*––5d8+114d6+8n/a
*Damage is based on charge level, not song level; levels 6 and 7 are only shown for damage values

Passive Abilities

Pearlskin

Level 1 Accapelia's psionic resonance increases her durability, making it harder for her to be harmed by most things. Pearlskin is treated as both Tactile Projected Psychokinesis at rank D, and Invulnerability with a rating equal to the attack dice of the triggering attack, and is unaffected by the armor piercing property of weapons.
LevelTPPK RankInvulnerability RankDefense BonusCostTotal Cost
1DEqual to Triggering Attack––3sp3sp
2DEqual to Triggering Attack + 1––3sp6sp
3DEqual to Triggering Attack + 2+1s4sp10sp
4CEqual to Triggering Attack + 2+1s5sp14sp
5CEqual to Triggering Attack + 3+1s6sp20sp
6CEqual to Triggering Attack + 4+2s7sp27sp
7BEqual to Triggering Attack + 5+2s8sp35sp

Resolve (non-Psi)

No Ranks: Accapelia increases her willpower, allowing her to stand through battle longer. The injury penalty reduction applies when she takes wounds, but does not reduce her actual amount of wounds taken, only being treated as lower for penalties (example; at level 3 resolve, Accapelia can fight with 4 wounds, but her injury penalty is only -3, and she still falls at 5 wounds, even though that penalty is -4). The passive defense increase applies to all defense skills.
LevelWounds to KOSpecialCostTotal Cost
1+0Increase passive defense by +1.3sp3sp
2+1--3sp6sp
3+1Reduces total Injury penalty by 1.4sp10sp
4+2--5sp14sp
5+2Increase passive defense by +1.6sp20sp
6+3--7sp27sp
7+3Reduces total Injury penalty by 2.8sp35sp

Suit Acclimation

No Ranks/No Ranks: Accapelia becomes more in-tune with her squire armor, improving its efficiency. The chance to reduce power usage applies both on the active power of the Archiellan Squire and Archiallan Crystals traits, and to her Crystal Dependance. In the case of Crystal dependance, the chance is equal to both her attunement's bonuses combined, and rolled daily; if power isn't consumed that day, the chance is reduced by 1/3rd for the next day, and so on until power is consumed, at which point it resets to its normal chance.
Physical AttunementEffectCostTotal Cost Mental AttunementEffectCostTotal Cost
level 16% chance to not consume power on activation.3sp3sp level 16% chance to not consume power on activation.3sp3sp
level 2Physical rolls are treated as all 5s with activation.3sp6sp level 2Crystal bonus to timing increases to +23sp6sp
level 312% chance to not consume power on activation.4sp10sp level 312% chance to not consume power on activation.4sp10sp
level 4Physical rolls are treated as all 6s with activation.4sp14sp level 4Treat mental stats as 2 higher with activation.4sp14sp
level 518% chance to not consume power on activation.5sp19sp level 518% chance to not consume power on activation.5sp19sp
level 6Physical rolls are treated as all 7s with activation.5sp24sp level 6Crystal bonus to timing increases to +35sp24sp
level 724% chance to not consume power on activation.6sp30sp level 724% chance to not consume power on activation.6sp30sp
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Page last modified on June 22, 2018, at 08:29 AM