|
Discs! Brethren! Pie! (Under construction) Paint It Green (Under construction) Legalese: Creative Commons 3.0 Noncommercial Sharealike, Attribution to Robots Everywhere,LLC This content is provided to you ad-free by Robots Everywhere, LLC |
Waylight /
AccapeliaSkillsCActive AbilitiesArhou'chs Cecet; "I will become a shield of hope"Level 1 Accapelia sings, and her song and hope become a shield to protect her allies. As a single action, Accapelia grants allies within range (6 spaces) a bonus swap die on defense rolls against attacks, and Invulnerability 1. Each affected ally is surrounded by small, pearl-colored and transparent shields of psuedomaterial that intercept attacks, and fade at the end of the turn she ceases her song.
Cinna; "Salve"N/A The singer channels her song into healing waves, absorbing the hurt of her allies into herself. As a single action, the singer spends 1d4 spirit to heal allies within range for 1d6 HP. She may spend additional spirit equal to the song's level to increase the healing die by 1 step. Temper may not be used to mitigate this spirit cost.
Lunestrazier; "Moonlight Spear"N/A The singer creates a psuedomaterial spear, enhancing its physical form and power by channeling her song into it. As a single action, the singer creates the spear, and may enhance it or launch it as a separate action. The Singing skill may be used in place of ranged attack or volley attack.
Passive AbilitiesPearlskinLevel 1 Accapelia's psionic resonance increases her durability, making it harder for her to be harmed by most things. Pearlskin is treated as both Tactile Projected Psychokinesis at rank D, and Invulnerability with a rating equal to the attack dice of the triggering attack, and is unaffected by the armor piercing property of weapons.
Resolve (non-Psi)No Ranks: Accapelia increases her willpower, allowing her to stand through battle longer. The injury penalty reduction applies when she takes wounds, but does not reduce her actual amount of wounds taken, only being treated as lower for penalties (example; at level 3 resolve, Accapelia can fight with 4 wounds, but her injury penalty is only -3, and she still falls at 5 wounds, even though that penalty is -4). The passive defense increase applies to all defense skills.
Suit AcclimationNo Ranks/No Ranks: Accapelia becomes more in-tune with her squire armor, improving its efficiency. The chance to reduce power usage applies both on the active power of the Archiellan Squire and Archiallan Crystals traits, and to her Crystal Dependance. In the case of Crystal dependance, the chance is equal to both her attunement's bonuses combined, and rolled daily; if power isn't consumed that day, the chance is reduced by 1/3rd for the next day, and so on until power is consumed, at which point it resets to its normal chance.
|