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AccapeliaC

Name: Accapelia Sonalto
Race: Streamie
Gender: Female
Age: 19

Eye Color: Amber
Hair Color: Metallic White
Skin Color: Pearlescent
Height: 92cm without Suit, 214cm with Suit.
Weight: 24.5kg without Suit, 105.7kg with Suit.

Origin: Archiella
Stats:

Shielder

Corpus2 +0 +4 (11xp)6Health: 14
Luck2 -2 +1 (1xp)1Wounds: 4
Athletics2 +0 +2 (3xp)4Vitality: 9; Stages:2
Skill2 +0 +1 (1xp)3Regen: [4]
Empathy2 +0 +2 (3xp)4Spirit: 17
Will2 +2 +2 (3xp)6Temper: 10
 ResistanceRank 6; +2 /2s; Limit: 13
 MentalRank 1; +3 /2s; Limit: 16
 InitiativeBonus +8
 Movement6 spaces,

Psi Powers:
Skill Tree
Arhou'chs Cecet: lvl 1 Vitality Cost: 6

Accapelia sings, and her song and hope become a shield to protect her allies. As a single action, Accapelia grants allies within range (6 spaces) a bonus swap die on defense rolls against attacks, and Invulnerability 1. Each affected ally is surrounded by small, pearl-colored and transparent shields of psuedomaterial that intercept attacks, and fade at the end of the turn she ceases her song.

Pearlskin: lvl 1 passive

Accapelia's psionic resonance increases her durability, making it harder for her to be harmed by most things. Pearlskin is treated as both Tactile Projected Psychokinesis at rank D, and Invulnerability with a rating equal to the attack dice of the triggering attack, and is unaffected by the armor piercing property of weapons.

Traits:
Arciellan Squire: boon

Gains a suit of Squire class power armor, along with the requirement to use it (limb replacement). She is counted as having a light shield (+1 defense) constantly, even when wielding a weapon with two hands or dual-wielding, and she can spend 2d6 Vitality to treat all of her rolls in a single activation as if every die came up a 4.

Arciellan Crystals: boon

Implanted augment in her chest that crystals are socketed into. Improve mental capacity, and power her squire armor. Grants +1 to timing rank passively, and she can spend 1d6+1 spirit to gain an extra accomplish die in mental skill checks and social combat for 1 minute.

Crystal Dependance: drawback

A new crystal has 10 charges, and charges are burnt naturally over time at a rate of 1 per 2 days with high quality condensed crystal, or 2 charges every 3 days with normal refined crystal (this may be stretched out by spending extra time with her limbs unequipped; the rate accounts for limbs being unequipped during normal sleep). When charges hit 0, Accapelia takes a -2 penalty to Will, her maximum spirit and vitality are halved, her vitality regeneration is reduced to 1 per round, and she may not spend temper. Replacing the crystal will reset the charge counter, but if accrued, the penalties remain for 1 hour after exchanging. While her limbs are unattached or powered down, Accapelia takes no penalty from Crystal Dependance.

Proficiencies:

Proficiency NameRanks (XP cost)TotalDescription
Acrobatics1 (1xp)+4General skill for acrobatics, such as balancing, jumping, etc.
Awareness1 (1xp)+4Perception and insight into surroundings.
Crystal Use1 (1xp)+6Using crystals and crystal circuits.
Psi Knowledge1 (1xp)+5Knowledge of psionics, crystals, and such.
Presence1 (1xp)+5Social skill for influencing others; an extension of her own self.
Repair1 (1xp)+5Knowledge of repairing mechanical things.
Singing2 (3xp)+5/1sSkill at singing.
Song Magic1 (1xp)+6For accomplishing Song Magic; use Singing for defense rolls. She gains Song Magic as an Excuse.
Tactics2 (3xp)+5/1sKnowledge of military tactics, as well as skill at games of tactics.
Mental Resistance1 (1xp)Ability to resist mental influences, such as charm, confusion, fear, S.E.P., etc.
Brawling1 (1xp)+4Unarmed combat skill, as well as defending against grappling.
Swordplay2 (3xp)+4/1sCombat skill when using swords, offensive and defensive.
Parrying (spec.)2 (3xp)+*1Brawling, Swordplay: Defensive combat skill, using a weapon or unarmed.

Backstory:
Accapelia enjoyed a normal life on Archiella. She excelled at the mandatory music studies, as well as fencing, taking wrestling and chess as other electives. Military history was perhaps the only true intellectual activity she enjoyed, as most of her grades in brainy studies were poor.
At the age of 12, she entered the military academy, and was accepted into the Squires, the precursor to joining the elite Knights of Arc. After scoring high on the exam, she agreed to the operation to modify her body for the powered armor used by the Knights, despite it requiring her to surrender her arms and legs, and insert a dangerous crystal augmentation into her sternum.
Continued use of the crystal to augment her capacities has altered her eye, hair, and skin colors to become metallic. Her innate psionic abilities were mostly unnoticed until she was 16; though she, surprisingly, is capable of using Song Magic in a manner akin to a Songstress than the Knight she longs to be.
Currently out on one of her Knightly Trials, Accapelia is escorting a prospector in search of more crystals for both Archiella's Tower, and for the augmented Archiellans. She takes her duty seriously, as even though there is no current emergency, the task is vital to the survival of her nation.

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Page last modified on June 22, 2018, at 07:37 AM